SVG content can be interactive (i.e., responsive to user-initiated events) by utilizing the following features in the SVG language:
This chapter describes:
Related information can be found in other chapters:
The following aspects of SVG are affected by events:
The following table lists all of the events which must be recognized and supported in SVG. The 'description' column describes the required conditions for the event to occur.
Event Identifier | Description | DOM3 event category | Animation event name | Bubbling phase |
Cancel -able |
uDOM interface |
---|---|---|---|---|---|---|
DOMFocusIn | Occurs when an element receives focus. | UIEvent | focusin | Yes | No | UIEvent |
DOMFocusOut | Occurs when an element loses focus. | UIEvent | focusout | Yes | No | UIEvent |
DOMActivate | Occurs when an element is activated, for instance, through a mouse click or a keypress. | UIEvent | activate | Yes | Yes | UIEvent |
click | Occurs when the pointing device button is clicked over an element. A click is defined as a mousedown and mouseup over the same screen location. The sequence of these events is: mousedown , mouseup , click . If multiple clicks occur at the same screen location, the sequence repeats with the detail attribute incrementing with each repetition. |
MouseEvent | click | Yes | Yes | MouseEvent |
mousedown | Occurs when the pointing device button is pressed over an element. | MouseEvent | mousedown | Yes | Yes | MouseEvent |
mouseup | Occurs when the pointing device button is released over an element. | MouseEvent | mouseup | Yes | Yes | MouseEvent |
mouseover | Occurs when the pointing device is moved onto an element. | MouseEvent | mouseover | Yes | Yes | MouseEvent |
mousemove | Occurs when the pointing device is moved while it is over an element. | MouseEvent | mousemove | Yes | Yes | MouseEvent |
mouseout | Occurs when the pointing device is moved away from an element. | MouseEvent | mouseout | Yes | Yes | MouseEvent |
mousewheel | Occurs when a rotational input device has been activated. | MouseWheelEvent | none | Yes | Yes | MouseWheelEvent |
textInput | One or more characters have been entered. | TextEvent | none | Yes | Yes | TextEvent |
keydown | A key is pressed down. (The normative definition of this event is the description in the DOM3 Events specification.) | KeyboardEvent | none | Yes | Yes | KeyboardEvent |
keyup | A key is released. (The normative definition of this event is the description in the DOM3 Events specification.) | KeyboardEvent | none | Yes | Yes | KeyboardEvent |
load | The event is triggered at the point at which the user agent finishes loading the element and any dependent resources (such as images, style sheets, or scripts). In the case the element references a script, the event will be raised only after an attempt to interpret the script has been made. Dependent resources that fail to load will not prevent this event from firing if the element that referenced them is still accessible via the DOM unless they are designated as externalResourcesRequired. The event is independent of the means by which the element was added to DOM tree. | BasicEvent | load | No | No | Event |
SVGLoad | This event is deprecated and is for backwards compatibility only, see notes below. The SVGLoad event is dispatched immediately after the load event. | none | none | No | No | Event |
resize | Occurs when a document view is being resized. This event is only applicable to 'svg' elements and is dispatched after the resize operation has taken place. The target of the event is the 'svg' element. | BasicEvent | resize | Yes | No | Event |
SVGResize | This event is deprecated and is for backwards compatibility only, see notes below. This event is sent at the same time as the resize event, but the resize event must be sent before the SVGResize event. | none | none | Yes | No | Event |
scroll | Occurs when a document view is being shifted along the X or Y or both axis, either through a direct user interaction or any change on the currentTranslate property available on SVGSVGElement interface. This event is only applicable to 'svg' elements and is dispatched after the shift modification has taken place. The target of the event is the 'svg' element. |
BasicEvent | scroll | Yes | No | Event |
SVGScroll | This event is deprecated and is for backwards compatibility only, see notes below. This event is sent at the same time as the scroll event, but the scroll event must be sent before the SVGScroll event. | none | none | Yes | No | Event |
SVGZoom | Occurs when the zoom level of a document view is being changed, either through a direct user interaction or any change to the currentScale property available on SVGSVGElement interface. This event is only applicable to 'svg' elements and is dispatched after the zoom level modification has taken place. The target of the event is the 'svg' element. |
none | zoom | No | No | Event |
SVGRotate | Occurs when the rotation of a document view is being changed, either through a direct user interaction or any change to the currentRotate property available on SVGSVGElement interface. This event is only applicable to 'svg' elements and is dispatched after the rotation modification has taken place. The target of the event is the 'svg' element. |
none |
rotate | No | No | Event |
beginEvent | Occurs when a Timed Element begins. For details, see the description of the Events and event model in SMIL 2.1. | none | beginEvent | Yes | No | TimeEvent |
endEvent | Occurs when a Timed Element ends. For details, see the description of the Events and event model in SMIL 2.1. | none | endEvent | Yes | No | TimeEvent |
repeatEvent | Occurs when a Timed Element repeats. It is raised each time the element repeats, after the first iteration. For details, see the description of the Events and event model in SMIL 2.1. | none | repeatEvent | Yes | No | TimeEvent |
SVGPreload | A load operation has begun. | none | none | Yes | No | ProgressEvent |
SVGLoadProgress | Progress has occurred in loading a given resource. | none | none | Yes | No | ProgressEvent |
SVGPostload | A load operation has completed. | none | none | Yes | No | ProgressEvent |
SVGTimer | Occurs when the specified timer interval has elapsed for a timer. This event is triggered only by 'running' timers in the current global execution context of the SVG document (i.e. for timers which have been instantiated via the SVGGlobal interface and started via the start() method of the Timer interface). The target of the event is the 'timer' object itself. The event processing is limited to the target phase. |
none | none | No | No | Event |
SVGConnectionConnected | Occurs when a connection has been established. No context information is available. | none | none | No | No | ConnectionEvent |
SVGConnectionClosed | Occurs when a connection has been closed. No context information is available | none | none | No | No | ConnectionEvent |
SVGConnectionError | Occurs when an error happens during the lifetime of a connection. Additional context information
is available in the errorCode field. |
none | none | No | No | ConnectionEvent |
SVGConnectionDataSent | Occurs when data has been successfully transmitted. No context information is available. | none | none | No | No | ConnectionEvent |
SVGConnectionDataReceived | Occurs when data has been received on the connection. Additional context information is
available on the receivedData field. |
none | none | No | No | ConnectionEvent |
"SVGLoad"
event is deprecated in favor of "load"
"SVGResize"
event is deprecated in favor of "resize"
"SVGScroll"
event is deprecated in favor of "scroll"
load
event does not bubble.
Details on the parameters passed to event listeners for the event types from DOM3 can be found in the DOM3 specification. For other event types, the parameters passed to event listeners are described elsewhere in this specification.
On SVG User Agents which support interactivity, it is common for authors to define SVG documents such that they are responsive to user interface events. Among the set of possible user events are pointer events, keyboard events, and document events.
In response to user interface (UI) events, the author might start an animation, perform a hyperlink to another Web page, highlight part of the document (e.g. change the color of the graphics elements which are under the pointer), initiate a "roll-over" (e.g., cause some previously hidden graphics elements to appear near the pointer) or launch a script which communicates with a remote database.
The following example shows the use of a DOMActivate
event to
trigger an ECMAScript event handler:
<?xml version="1.0" encoding="UTF-8"?> <svg width="6cm" height="5cm" viewBox="0 0 600 500" xmlns="http://www.w3.org/2000/svg" version="1.2" baseProfile="tiny" xmlns:ev="http://www.w3.org/2001/xml-events"> <desc>Example: invoke an ECMAScript function from a DOMActivate event </desc> <!-- ECMAScript to change the radius --> <script type="application/ecmascript"> <![CDATA[ function change(evt) { var circle = evt.target; var currentRadius = circle.getFloatTrait("r"); if (currentRadius == 100) circle.setFloatTrait("r", currentRadius*2); else circle.setFloatTrait("r", currentRadius*0.5); } ]]> </script> <!-- Act on each DOMActivate event --> <circle cx="300" cy="225" r="100" fill="red"> <handler type="application/ecmascript" ev:event="DOMActivate"> change(evt); </handler> </circle> <text x="300" y="480" font-family="Verdana" font-size="35" text-anchor="middle"> Activate the circle to change its size </text> </svg>
For all UI event-related features defined as part of the SVG language via XML Events or animation, the event model corresponds to the event bubbling model described in DOM3 [DOM3Events]. An SVG User Agents is not required to support the event capture model from DOM3.
Note: The W3C's Web Content Accessibility Guidelines (WCAG) advise content creators to create device-independent content; in particular, content should not require that the user has access to a pointer device.
User interface events that occur because of user actions performed on a pointer device are called pointer events.
Many systems support pointer devices such as a mouse, trackball, stylus or joypad. On systems which use a mouse, pointer events consist of actions such as mouse movements and mouse clicks. On systems with a different pointer device, the pointing device often emulates the behavior of the mouse by providing a mechanism for equivalent user actions, such as a button to press which is equivalent to a mouse click.
One difference between stylus-based pointers and mouse-based pointers is that for a mouse, the cursor always has a position; for a stylus which may be lifted, the cursor may only have a position when the stylus is tapped on the screen. Thus, content which assumes that all pointer devices will generate mouseover
and mouseout
events will not work on all devices.
User interface events that occur because of user actions that generate text are called text events. They are usually generated by a keyboard, but can also be generated by a different input method such as an IME (for Japanese text, for example), by speech input, etc. DOM 3 Text Events only requires that a string of Unicode characters is returned, making it independent of the input device used.
Note: The W3C's Web Content Accessibility Guidelines (WCAG) advise content creators to create device-independent content; in particular, content should not require that the user has access to a (full-size) keyboard.
User interface events that occur because of user actions that generate key presses (as opposed to text - for example, function keys, key presses for a game, etc) are called key events.
For each pointer event, text event or key event, the SVG User Agent determines the target object of a given event. The target object must be the topmost graphics element or SVGElementInstance object whose relevant graphical content is under the pointer (for pointer events) or has focus (for text and key events) at the time of the event. (See property 'pointer-events' for a description of how to determine whether an element's relevant graphical content is under the pointer, and thus in which circumstances that graphics element can be the target object for a pointer event.) When an element is not displayed (i.e., when the 'display' property on that element or one of its ancestors has a value of none), that element must not be the target of pointer events. If the user agent cannot find a graphics element or SVGElementInstance object to be the target object (e.g., the pointer event occurs over the viewport background), then the user agent must set the target object to be the rootmost svg element.
The decision on whether to dispatch the event to the target object or to one of the target elements ancestors shall depend on the following:
When event bubbling [DOM3Events]
is active, bubbling occurs up to all direct ancestors of the
target object. Descendant elements receive events before their
ancestors. Thus, if a 'path' element is a child of a
'g' element and they both have
event listeners for click
events, then the
event will be dispatched to the 'path' element before the 'g' element.
After an event is initially dispatched to a particular element, unless an appropriate action has been taken to prevent further processing, the event must be passed to the appropriate event handlers (if any) for that element's ancestors (in the case of event bubbling) for further processing.
The processing order for user interface events shall be as follows:
The use element creates shadow content which can be the target of user interface events.
User interface events within the shadow content shall participate in the processing of user interface events in the same manner as if the shadow content were part of the main document. In other words, if shadow content contains a graphics element that renders above other content at the current pointer location, then it represents the topmost graphics element and will receive the pointer events before other elements. In this case, the user interface events bubble up through the target's ancestors, and then across the document border into the referencing element, and then through the ancestors of the referencing element. This process continues as necessary if there are multiple levels of nested shadow trees.
In different circumstances, authors may want to control under what circumstances particular graphics element can become the target of pointer events. For example, the author might want a given element to receive pointer events only when the pointer is over the stroked perimeter of a given shape. In other cases, the author might want a given element to ignore pointer events under all circumstances so that graphics elements underneath the given element will become the target of pointer events.
For example, suppose a 'circle' with a 'stroke' of red (i.e., the outline is solid red) and a 'fill' of none (i.e., the interior is not painted) is rendered directly on top of a 'rect' with a 'fill' of blue. The author might want the 'circle' to be the target of pointer events only when the pointer is over the perimeter of the 'circle'. When the pointer is over the interior of the 'circle', the author might want the underlying 'rect' to be the target element of pointer events.
The 'pointer-events' property specifies under what circumstances a given graphics element can be the target element for a pointer event. It affects the circumstances under which the following are processed:
Value: | boundingBox | visiblePainted | visibleFill | visibleStroke |
visible | painted | fill | stroke | all | none | inherit |
Initial: | visiblePainted |
Applies to: | graphics elements |
Inherited: | yes |
Percentages: | N/A |
Media: | visual |
Animatable: | yes |
Computed value: | Specified value, except inherit |
For text elements, hit detection shall be performed on a character cell basis:
For raster images, hit detection shall either be performed on a whole-image basis (i.e., the rectangular area for the image is one of the determinants for whether the image receives the event) or on a per-pixel basic (i.e., the alpha values for pixels under the pointer help determine whether the image receives the event). The following rules must be adhered to:
Note that for raster images, the values of properties 'fill-opacity', 'stroke-opacity', 'fill' and 'stroke' do not effect event processing.
Magnification represents a complete, uniform transformation on an SVG document fragment, where the magnify operation scales all graphical elements by the same amount. A magnify operation has the effect of a supplemental scale and translate transformation placed at the rootmost level on the SVG document fragment (i.e. outside the rootmost svg element).
Panning represents a translation (i.e., a shift) transformation on an SVG document fragment in response to a user interface action.
SVG User Agents that operate in interaction-capable user environments are required to support the ability to magnify and pan.
Attribute definition:
In many cases, such as text editing, the user is required to place focus on a particular element, ensuring that input events, such as keyboard input, are sent to that element.
All renderable elements are required to be able to accept focus if specified by the author, including container elements (except 'defs'), graphics elements, 'tspan' and 'foreignObject'. A focusable container element may contain focusable descendants.
Attribute definition:
DOMFocusIn
, DOMFocusOut
, DOMActivate
DOMFocusIn
, DOMFocusOut
, DOMActivate
System-dependent input facilities (e.g., the tab key on most desktop computers) should be supported to allow navigation between elements that can obtain focus (i.e. elements for which the value of the 'focusable' attribute evaluates to "true").
The document has the concept of a focus ring, which is the order in which elements obtain focus. By default the focus ring shall be obtained using document order. All focusable elements must be part of the default focus ring. A document's focus ring includes any focusable objects within shadow trees for 'use' elements. The focus attributes may be used to modify the default focus ring.
The SVG language supports a flattened notion of field navigation between focusable elements where an author may define field navigation between any two focusable elements defined within a given SVG document without regard to document hierarchy. For example:
<rect xml:id="r1" focusable="true".../> <g xml:id="g1" focusable="true"> <circle xml:id="c1" focusable="true".../> </g>
In the above example, the author may specify field-to-field navigation such the user can navigate directly from any of the three elements. Thus, assuming a desktop computer which uses the tab key for field navigation, the author may specify focus navigation order such that the tab key takes the user from 'r1' to 'c1' to 'g1'.
When navigating to an element that is not visible on the canvas the following rules shall apply:
display='none'
. (An element which has display='none'
is not focusable.)SVG's flattened notion of field navigation shall extend to referenced content and shadow trees as follows:
Focus navigation shall behave as specified:
For stand-alone SVG documents, the SVG User Agent must always have a currently focused object. If focus is not held by any object in the document tree, the SVG User Agent must give focus to the SVGDocument object.
For SVG documents which are referenced by a non-SVG host document (e.g., XHTML), the SVG document may participate within the host document's focus ring, which would allow direct navigation from an SVG focusable element onto a focusable element within the host document. Other compound document specifications may define supplemental SVG focus navigation rules for situations when SVG content is used as a component within a compound document.
User agents should provide a mechanism for a user to escape from a focus ring. When the user activates this mechanism, the user agent should change focus to the user agent, sending the appropriate focusout event to the element currently in focus.
Navigation order can be specified using the attributes defined below.
The 'nav-next' attribute specifies the next element in the focus ring.
Attribute definition:
The 'nav-prev' attribute specifies the previous element in the focus ring.
Attribute definition:
The 'nav-up' attribute specifies the element to be focused if a navigation in the upward direction is triggered.
Attribute definition:
The 'nav-up-right' attribute specifies the element to be focused if a navigation in the upward-rightward direction is triggered.
Attribute definition:
The 'nav-right' attribute specifies the element to be focused if a navigation in the rightward direction is triggered.
Attribute definition:
The 'nav-down-right' attribute specifies the element to be focused if a navigation in the downward-rightward direction is triggered.
Attribute definition:
The 'nav-down' attribute specifies the element to be focused if a navigation in the downward direction is triggered.
Attribute definition:
The 'nav-down-left' attribute specifies the element to be focused if a navigation in the downward-leftward direction is triggered.
Attribute definition:
The 'nav-left' attribute specifies the element to be focused if a navigation in the leftward direction is triggered.
Attribute definition:
The 'nav-up-left' attribute specifies the element to be focused if a navigation in the upward-leftward direction is triggered.
Attribute definition:
<?xml version="1.0"?> <svg viewBox="0 0 220 40" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.2" baseProfile="tiny"> <desc>An example which illustrates the use of nav-* attributes</desc> <!-- List of available channels --> <rect x="0" y="0" width="100" height="20" fill="#fb0" stroke="#000" stroke-width="2" /> <text x="50" y="13" font-size="8" font-family="Arial Black" fill="#fff" text-anchor="middle" >Channel 1</text> <rect x="0" y="20" width="100" height="20" fill="#fb0" stroke="#000" stroke-width="2" /> <text x="50" y="33" font-size="8" font-family="Arial Black" fill="#fff" text-anchor="middle" >Channel 2</text> <rect x="0" y="40" width="100" height="20" fill="#fb0" stroke="#000" stroke-width="2" /> <text x="50" y="53" font-size="8" font-family="Arial Black" fill="#fff" text-anchor="middle" >Channel 3</text> <!-- List of programs for channel nb 1 --> <g xml:id="Chan1Prog1" focusable="true" nav-left="self" nav-right="url(#Chan1Prog2)" nav-up="self" nav-down="url(#Chan2Prog1)"> <rect x="100" y="0" width="100" height="20" fill="#fd0" stroke="#000" stroke-width="2"> <set attributeName="fill" begin="Chan1Prog1.focusin" end="Chan1Prog1.focusout" to="#fa0"/> </rect> <text x="150" y="13" font-size="8" font-family="Arial Black" fill="#fff" text-anchor="middle" >Weather</text> </g> <g xml:id="Chan1Prog2" focusable="true" nav-left="url(#Chan1Prog1)" nav-right="url(#Chan1Prog3)" nav-up="self" nav-down="auto"> <rect x="200" y="0" width="120" height="20" fill="#fd0" stroke="#000" stroke-width="2"> <set attributeName="fill" begin="Chan1Prog2.focusin" end="Chan1Prog2.focusout" to="#fa0"/> </rect> <text x="260" y="13" font-size="8" font-family="Arial Black" fill="#fff" text-anchor="middle" >The news</text> </g> <g xml:id="Chan1Prog3" focusable="true" nav-left="url(#Chan1Prog2)" nav-right="self" nav-up="self" nav-down="auto" nav-next="self"> <rect x="320" y="0" width="120" height="20" fill="#fd0" stroke="#000" stroke-width="2"> <set attributeName="fill" begin="Chan1Prog3.focusin" end="Chan1Prog3.focusout" to="#fa0"/> </rect> <text x="380" y="13" font-size="8" font-family="Arial Black" fill="#fff" text-anchor="middle" >Football</text> </g> <!-- List of programs for channel nb 2 --> <g xml:id="Chan2Prog1" focusable="true" nav-left="self" nav-right="auto" nav-up="url(#Chan1Prog1)" nav-down="auto" nav-prev="url(#Chan1Prog1)" nav-next="auto"> <rect x="100" y="20" width="150" height="20" fill="#fd0" stroke="#000" stroke-width="2"> <set attributeName="fill" begin="Chan2Prog1.focusin" end="Chan2Prog1.focusout" to="#fa0"/> </rect> <text x="175" y="33" font-size="8" font-family="Arial Black" fill="#fff" text-anchor="middle" >Long Movie</text> </g> </svg>
This example illustrates how it is possible for an author to control the focus order between several focusable elements displayed on the canvas.
On a device which provides a 2-way navigation system (a TAB mechanism for instance), here are the interesting behaviors:
Here, in this example, for channel 2, because there is nav-prev="url(#Chan1Prog1)" attribute in element 'g' with id="Chan2Prog1", option 1 will be applied.
In order to apply option 2, we could have set nav-prev="url(#Chan1Prog3)" instead.
In order to apply option 3, we could have set nav-prev="self" instead.
Here, in this example, for channel 1, because there is nav-next="self" attribute in element 'g' with id="Chan1Prog3", option 2 will be applied.
In order to apply option 1, we could have set nav-next="url(#Chan2Prog1)" instead.
"Chan2Prog1"
container, if the user wants to go to the next focusable element, the concept of a focus ring will apply because of value nav-next="auto". Here, according to the focus ring navigation rules, focus will be offered to the SVG User Agent because there is no more focusable element in the document order.
On a device which provides a 4-way navigation system (i.e. a joystick for instance), here are the interesting behaviors:
"Chan1Prog1"
container, if the user wants to go 'Right', the focus will be put on container element "Chan1Prog2"
because of the nav-right="url(#Chan1Prog2)" value. But, because some part of "Chan1Prog2"
bounding box is outside of the current viewport, the SVG User Agent should change the current viewport so that the new focused element becomes visible.
Before element "Chan1Prog2" receives focus |
After element "Chan1Prog2" receives focus (UA scrolls automatically) |
Automated highlighting upon focus can be specified using the 'focusHighlight' attribute. This hint indicates whether the SVG User Agent should highlight an element on focus. The highlighting method is implementation dependent and the SVG User Agent should pick a method that works well for varying content. This attribute is available on all graphical and container elements.
<?xml version="1.0"?> <svg viewBox="0 0 210 80" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.2" baseProfile="tiny"> <desc>An example which illustrates the use of focusHighlight attribute</desc> <text x="5" y="10">Do you want to validate transaction ?</text> <text x="5" y="25">You may read <a xlink:href="http://www.example.org/pay" >this</a> and <a xlink:href="http://www.example.org/infos">that</a> </text> <a xml:id="ValidateButton" transform="translate(5,40)" focusHighlight="none" xlink:href="validate.htm"> <rect x="0" y="0" width="90" height="20" fill="#0f0" stroke="#000" stroke-width="2"> <set attributeName="fill" begin="ValidateButton.focusin" end="ValidateButton.focusout" to="#0a0"/> </rect> <text x="45" y="13" font-size="8" font-family="Arial Black" fill="#000" text-anchor="middle">Validate</text> </a> <a xml:id="AbortButton" transform="translate(100,40)" focusHighlight="none" xlink:href="abort.htm"> <rect x="0" y="0" width="90" height="20" fill="#f00" stroke="#000" stroke-width="2"> <set attributeName="fill" begin="AbortButton.focusin" end="AbortButton.focusout" to="#a00"/> </rect> <text x="45" y="13" font-size="8" font-family="Arial Black" fill="#000" text-anchor="middle">Abort</text> </a> </svg>
In the above SVG example:
When the user agent gives an element focus it receives a DOMFocusIn
event which has the new focused object as the event target and a DOMFocusOut
event which has the previously focused object as the event target.
The SVGSVGElement interface has a setFocus
method that puts the focus on the requested object.
Calling setFocus
with an element that is not focusable causes focus to stay on the currently focused object.
The SVGSVGElement interface has a moveFocus(short motionType)
which moves current focus to a different object based on the value of motionType
.
SVG User Agents which support pointer devices such as a mouse must allow users to put focus onto focusable elements. For example, it should be possible to click on a focusable element in order to give focus.
Empty text fields in SVG theoretically take up no space, but they have a point or zero-width line segment that represents the location of the empty text field. SVG User Agents should allow users with pointer devices to put focus into empty text fields by initiating a select action (e.g., a mouse click) at the location of the empty text field.
An author may change the field navigation order from a script by using the setTrait
method to change the current value of
nav-*
attributes on a given element (see Example below).
<?xml version="1.0"?> <svg xmlns="http://www.w3.org/2000/svg" version="1.2" baseProfile="tiny" xmlns:ev="http://www.w3.org/2001/xml-events"> <desc>An example of how to change the navigation order from script by changing nav-* attribute values. In this example, "myRect2" disappears between 10 and 20 sec and is replaced by the "myRectNew" rectangle during this period. Consequently, the navigation order must be changed accordingly during this period and we must re-established initial order after 20s.</desc> <rect xml:id="myRect1" x="10" y="20" width="100" height="50" fill="red" focusable="true" nav-right="url(#myRect2)"> <set begin="focusin" end="focusout" attributeName="fill" to="purple"/> </rect> <rect xml:id="myRect2" x="120" y="20" width="100" height="50" fill="red" focusable="true" nav-right="url(#myRect3)" nav-left="url(#myRect1)"> <set begin="focusin" end="focusout" attributeName="fill" to="purple"/> <set begin="0" end="10" attributeName="display" to="inline"/> <set begin="10" end="20" attributeName="display" to="none"/> <set begin="20" attributeName="display" to="inline"/> </rect> <rect xml:id="myRect3" x="230" y="20" width="100" height="50" fill="red" focusable="true" nav-left="url(#myRect2)"> <set begin="focusin" end="focusout" attributeName="fill" to="purple"/> </rect> <rect xml:id="myRectNew" x="120" y="20" width="100" height="50" fill="blue" focusable="true" nav-right="url(#myRect3)" nav-left="url(#myRect1)" display="none" > <set xml:id="myRectNewFillAnim" begin="focusin" end="focusout" attributeName="fill" to="black"/> <set xml:id="myRectNewDisplayAnim" begin="10" end="20" attributeName="display" to="inline"/> </rect> <!-- register a listener for myRectNew.beginEvent event --> <ev:listener event="beginEvent" observer="myRectNew" handler="#myAnimationHandler" /> <ev:listener event="endEvent" observer="myRectNew" handler="#myAnimationHandler" /> <!-- handler which is called when myRect2 is replaced by myRectNew --> <handler xml:id="myAnimationHandler" type="application/ecmascript"><![CDATA[ var myRect1 = document.getElementById("myRect1"); var myRect3 = document.getElementById("myRect3"); if (evt.type == "beginEvent" && evt.target.id == "myRectNewDisplayAnim") { myRect1.setTrait("nav-right", "url(#myRectNew)"); myRect3.setTrait("nav-left", "url(#myRectNew)"); } else if (evt.type == "endEvent" && evt.target.id == "myRectNewDisplayAnim") { myRect1.setTrait("nav-right", "url(#myRect2)"); myRect3.setTrait("nav-left", "url(#myRect2)"); } ]]></handler> </svg>