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SVG Tiny 1.2 – 20081118

A The SVG Micro DOM (uDOM)

Contents

This appendix is normative.

A.1 Introduction

During the later stages of development of the SVG Mobile 1.1 specification [SVGM11] it became obvious that there was a requirement to subset the SVG and XML DOM in order to reduce the burden on implementations. SVG Tiny 1.2 adds new features to the uDOM, allowing for as much necessary functionality as possible, still being suitable for SVG Tiny implementations.

Furthermore, it should be possible to implement the uDOM on devices that support SVG Tiny 1.1 although, in this case, the scripting would be external to the SVG document (since SVG Tiny 1.1 does not support inline scripting).

The goal of the uDOM definition is to provide an API that allows access to initial and computed attribute and property values, to reduce the number of interfaces compared to the traditional SVG DOM, to reduce run-time memory footprint using necessary features of the core XML DOM, as well as the most useful SVG features (such as transformation matrices). A subset of the uDOM (corresponding to SVG Tiny 1.1) is already successfully implemented by various implementations of JSR 226: Scalable 2D Vector Graphics API for J2ME, compatibility with which is another goal of the uDOM [JSR226].

The uDOM makes normative reference to DOM Level 2 Events [DOM2EVENTS], and informative reference to DOM Level 3 Events [DOM3EVENTS]. A minimal subset of DOM Level 3 Events was included in the uDOM to specify functionality as currently implemented on mobile devices, since DOM Level 3 Events was not yet a Recommendation at the time of publication. It is anticipated that DOM Level 3 Events may change to reflect the needs of the current Web environment, and any conflicting changes will supersede the functionality specified here for later SVG specifications.

The IDL definition for the uDOM is provided.

This appendix consists of the following parts:

A.2 Overview of the SVG uDOM

The following sections provides an informative overview of the SVG uDOM's key features and constraints.

Note: Like other W3C DOM definitions, the SVG uDOM is programming-language independent. Although this appendix only contains ECMAScript and Java language examples, the SVG uDOM is compatible with other programming languages.

A.2.1 Document access

The SVG uDOM offers access to a Document object which is the root for accessing other features. The way the Document object becomes available depends on the usage context. In some languages, such as Java, the Document object can be obtained by implementing the EventListenerInitializer2 interface. The SVG user agent will invoke the implementation's initializeEventListeners method once the script has been loaded and is ready to bind to the document. The Document object is sometimes accessible through other means, for example through the AbstractView::document member which is available on the global object in ECMAScript.

A.2.2 Tree navigation

The SVG uDOM only allows navigation of the document node and the element nodes in the DOM tree. Two options are available for navigating the hierarchy of elements:

The ElementTraversal interface provides firstElementChild, lastElementChild, previousElementSibling and nextElementSibling, which are particularly suitable for constrained devices [ET]. These traversal mechanisms skip over intervening nodes between element nodes, such as text nodes which might only contain white space.

A.2.3 Element creation

The SVG uDOM allows the creation of new elements using the createElementNS method of the Document interface.

Example: Element creation (Java)
String svgNS = "http://www.w3.org/2000/svg";
Element myRect = document.createElementNS(svgNS, "rect");

A.2.4 Element insertion

Elements can be inserted into the document tree by calling the appendChild or insertBefore methods on the Node that is to be the parent.

Example: Element insertion (ECMAScript)
var svgNS = "http://www.w3.org/2000/svg";
// Create a new <rect> element
var myRect = document.createElementNS(svgNS, "rect");
// Set the various <rect> properties before appending
...

// Add element to the root of the document
var svgRoot = document.documentElement;
svgRoot.appendChild(myRect);

// Create a new <ellipse> element
var myEllipse = document.createElementNS(svgNS, "ellipse");

// Set the various <ellipse> properties before insertion
...

// Insert the ellipse before the rectangle
svgRoot.insertBefore(myEllipse, myRect);

A.2.5 Element removal

An element can be removed from the document tree by calling the removeChild method on its parent Node.

Example: Element removal (ECMAScript)
var myRect = ...;
var myGroup = document.getElementById("myGroup");
myGroup.appendChild(myRect);
...
myGroup.removeChild(myRect);

A.2.6 Attribute and property access

The SVG Tiny 1.2 uDOM supports two ways of accessing XML attributes and CSS properties; the standard way via getAttributeNS and setAttributeNS on the Element interface, and via a new concept called traits.

A trait is the typed value (e.g. a number, not just a string), associated with an element by an XML attribute or a CSS property. The trait facilities in the SVG uDOM allow for strongly-typed access to certain attribute and property values. For example, there is a getFloatTrait method for getting an attribute or property value directly as a float, in contrast with the getAttributeNS method which always returns a string. The trait facilities in the SVG uDOM are available on the TraitAccess interface, which is implemented by all DOM objects representing SVG elements.

Example: Trait Access (Java)
float width = myRect.getFloatTrait("width");
width += 10;
myRect.setFloatTrait("width", width);

An important difference between getTraitNS (along with all other trait getter methods) and getAttributeNS is that getTraitNS returns the computed attribute value but getAttributeNS returns the specified attribute value (which might not exactly match the original specified value due to the possibility of user agent value normalization as described in Attribute/property normalization).

Example: Difference between getTraitNS and getAttributeNS
<g fill="red">
  <rect id="r1" x="1" y="1" width="5" height="5"/>
  <rect id="r2" fill="inherit" x="1" y="1" width="5" height="5"/>
</g>

In the above example:

Traits may also be animated, by animating the underlying XML attribute or property. To access the animated value of a trait, the getPresentationTrait, along with the other similarly named presentation trait getter methods on the TraitAccess interface, can be used.

A.2.7 Event listener registration and removal

The SVG uDOM utilizes DOM Level 2 Events, using the EventTarget interface, to support the ability to add and remove event listeners to nodes in a document.

Example: Event Listeners (Java)
class MyEventListener implements EventListener {
    public void handleEvent(Event evt) {
        // Do whatever is needed here
    }
}
...

// Create a listener
EventListener listen1 = new MyEventListener();

// Listen to click events, during the bubbling phase
SVGElement myRect = (SVGElement)document.getElementById("myRect");
myRect.addEventListener("click", listen1, false);
...

// Remove the click listener
myRect.removeEventListener("click", listen1, false);

A.2.8 Animation

Animation elements can be started and stopped using the methods available on the ElementTimeControl interface.

Example: animation (ECMAScript)
var animateColor = document.getElementById("myAnimation");

// Start the animation 2.5 seconds from now.
animateColor.beginElementAt(2.5);

A.2.9 Multimedia control

Control of multimedia elements, such as the 'audio', 'video', and 'animation' elements is available through a combination of the ElementTimeControl and SVGTimedElement interfaces. Some common controls, and the interface methods to access them, are listed below:

Note that SVG 1.2 Tiny does not define controlling the rate of playback (such as fast-forward or reverse) for time container elements. This functionality may be included in a future specification.

A.2.10 Java package naming

The SVG uDOM uses the same Java package names as the upcoming SVG 1.2 Full DOM (e.g. org.w3c.dom, org.w3c.dom.events, org.w3c.dom.svg). This allows Java applications which restrict themselves to the features in the SVG uDOM to also run in implementations that support the SVG 1.2 Full DOM.

A.3 Conforming to the SVG uDOM

This section and all the following are normative. Conforming SVG Viewers must support all constants, attributes and methods of all the interfaces defined in the SVG uDOM unless an interface explicitly allows for exceptions to this rule.

A.3.1 Float values

The SVG uDOM uses IEEE-754 single precision floating point values to represent float values in the IDL [IEEE-754]. While such values support a number of non-finite values — a set of NaN (Not a Number) values and positive & negative infinity — these values are never used by the uDOM. Thus, unless otherwise specified in the prose for an operation or attribute, a DOMException with error code NOT_SUPPORTED_ERR must be thrown if a non-finite value is passed as an operation argument, or assigned to an attribute, whose type is float, or if a list of floating point values containing a non-finite value is passed as an operation argument, or assigned to an attribute, whose type is sequence<float>.

In addition, none of the operations or attributes in the uDOM distinguish between positive and negative zero. A negative zero must be treated as a positive zero when passed as an operation argument, or assigned to an attribute, whose type is float or sequence<float>.

Operations and attributes in the uDOM will never return a non-finite or negative zero value from an operation or attribute.

A.3.2 Attribute/property normalization

A viewer implementing the uDOM is allowed to return normalized attribute values ([DOM3], section 1.4) from getAttributeNS and the various trait getter methods (getTrait, getTraitNS, getFloatTrait, etc.) and trait presentation value getter methods (getPresentationTrait, getPresentationTraitNS, getFloatPresentationTrait, etc.). The following is a list of possible attribute normalizations:

Color normalization
"red" may be returned as "rgb(255,0,0)", "#ff0000", or another semantically identical form.
Out-of-range normalization
Values that are only of relevance within a certain range may be returned as a value clamped to that range. E.g. fill-opacity="1.3" may be returned as "1".
Numerical precision
"3.0" may be returned as "3", "3.00" or another semantically identical form.
Whitespace normalization
" 3.0 " may be returned as "3.0". Whitespace normalization also includes unquoted font names in the 'font-family' property. Font family names containing whitespace should be quoted. If quoting is omitted, any whitespace characters before and after the font name may be ignored and any sequence of whitespace characters inside the font name may be converted to a single space.
Font weight normalization
"normal" may be returned as "400", "bold" may be returned as "700".
Transform normalization
Any transform value may be returned as the corresponding matrix. E.g. "scale(2,2)" may be returned as "matrix(2,0,0,2,0,0)", and "scale(2,2) translate(10,5) rotate(45)" may be returned as "matrix(1.4142, 1.4142, -2.5857, 1.4142, 20, 10)".
Path normalization
The full set of path data comamnds as used by 'd' and 'path' may be mapped down to a smaller set of commands.
Display normalization
All possible 'display' values may be mapped to 'none', 'inline' or 'inherit' since they cover all the possible 'display' outputs for a pure SVG Tiny 1.2 viewer. For example, "block" may be returned as "inline". For viewers in multiple namespaces, e.g. a CDF viewer, the different 'display' properties are of importance and therefore an SVG Tiny 1.2 viewer intended for use in a multiple namespace environment is strongly recommended to keep the full range of 'display' values.

A.3.3 Text content access

In the SVG uDOM, there are two alternative ways to access an element's textual content. Text access via the TraitAccess interface is available on all SVGElements. This was available in the SVG Tiny 1.1 uDOM (used in the JSR 226 specification [JSR226]) and is still available in order to keep backward compability. The SVG Tiny 1.2 uDOM specification introduces the textContent attribute on the Node interface as a more generic text access mechanism.

To access or set the text string value for an element via traits you invoke getTrait() or setTrait() on that element and pass #text as the name of the trait you want to get or set. For example, MyTextElement.setTrait("#text", "Hello"); Text access via the #text mechanism must be supported on text content, 'desc', 'title' and 'metadata' elements. Text access to other elements defined within this specification (see list of elements) is not supported and an implementation should ignore any text on these elements.

The result of getting and setting text content via the #text mechanism is exactly the same as when using the textContent attribute. Therefore the user should be aware of the fact that styling by child 'tspan' elements (i.e. 'tspan' elements that are children of the element which text content is retrieved) will be lost if a text string is retrieved from an element and then set back again.

The #text trait is included for compatibility with the JSR 226 specification [JSR226]. It is recommended that where compatibility with JSR 226 implementations is not required content developers use textContent instead as it is more generally applicable and supports better compatibility with DOM Level 3 Core [DOM3].

A.4 Module: dom

A.4.1 DOMException

An exception that occurred due to a DOM operation, as defined in the Fundamental Interfaces: Core Module section of DOM Level 3 Core ([DOM3], section 1.4). Note that since the SVG uDOM is a subset of DOM Level 3 Core, some of the exception codes defined for this exception may never occur (such as INUSE_ATTRIBUTE_ERR, and VALIDATION_ERR). However, in the interest of facilitating implementations that support both the uDOM and the complete DOM Level 3 Core, none of the exception codes are removed.
IDL Definition
exception DOMException
{
	unsigned short code;
};

// ExceptionCode
const unsigned short      INDEX_SIZE_ERR                 = 1;
const unsigned short      DOMSTRING_SIZE_ERR             = 2;
const unsigned short      HIERARCHY_REQUEST_ERR          = 3;
const unsigned short      WRONG_DOCUMENT_ERR             = 4;
const unsigned short      INVALID_CHARACTER_ERR          = 5;
const unsigned short      NO_DATA_ALLOWED_ERR            = 6;
const unsigned short      NO_MODIFICATION_ALLOWED_ERR    = 7;
const unsigned short      NOT_FOUND_ERR                  = 8;
const unsigned short      NOT_SUPPORTED_ERR              = 9;
const unsigned short      INUSE_ATTRIBUTE_ERR            = 10;
const unsigned short      INVALID_STATE_ERR              = 11;
const unsigned short      SYNTAX_ERR                     = 12;
const unsigned short      INVALID_MODIFICATION_ERR       = 13;
const unsigned short      NAMESPACE_ERR                  = 14;
const unsigned short      INVALID_ACCESS_ERR             = 15;
const unsigned short      VALIDATION_ERR                 = 16;
const unsigned short      TYPE_MISMATCH_ERR              = 17;
Constants
INDEX_SIZE_ERR
See INDEX_SIZE_ERR.
DOMSTRING_SIZE_ERR
See DOMSTRING_SIZE_ERR.
HIERARCHY_REQUEST_ERR
See HIERARCHY_REQUEST_ERR.
WRONG_DOCUMENT_ERR
See WRONG_DOCUMENT_ERR.
INVALID_CHARACTER_ERR
See INVALID_CHARACTER_ERR.
NO_DATA_ALLOWED_ERR
See NO_DATA_ALLOWED_ERR.
NO_MODIFICATION_ALLOWED_ERR
See NO_MODIFICATION_ALLOWED_ERR.
NOT_FOUND_ERR
See NOT_FOUND_ERR.
NOT_SUPPORTED_ERR
See NOT_SUPPORTED_ERR.
INUSE_ATTRIBUTE_ERR
See INUSE_ATTRIBUTE_ERR.
INVALID_STATE_ERR
See INVALID_STATE_ERR.
SYNTAX_ERR
See SYNTAX_ERR.
INVALID_MODIFICATION_ERR
See INVALID_MODIFICATION_ERR.
NAMESPACE_ERR
See NAMESPACE_ERR.
INVALID_ACCESS_ERR
See INVALID_ACCESS_ERR.
VALIDATION_ERR
See VALIDATION_ERR.
TYPE_MISMATCH_ERR
See TYPE_MISMATCH_ERR.
No defined attributes
No defined methods

A.4.2 Node

The Node interface describes generic nodes in an SVG document tree.

This interface is a subset of the Node interface defined in DOM Level 3 Core ([DOM3], section 1.4). Node types that must be supported in the uDOM are Element nodes and Document nodes.

This subset does not support the NodeType and DocumentPosition definition groups, since the nodeType field and the compareDocumentPosition method are not members of the subsetted interface.

Concerning textContent, there is no requirement to create a Text node on setting since this subset has no interface representing Text nodes. However, the behaviour of textContent must be as if the Text node described in the the definition of textContent had indeed been created.

An alternate way of accessing text content on elements defined within the SVG specification is with the use of the #text trait.

IDL Definition
interface Node
{
	readonly attribute DOMString namespaceURI;
	readonly attribute DOMString localName;
	readonly attribute Node parentNode;
	readonly attribute Document ownerDocument;
	attribute DOMString textContent;
	Node appendChild(in Node newChild) 
		raises(DOMException);
	Node insertBefore(in Node newChild, in Node refChild) 
		raises(DOMException);
	Node removeChild(in Node oldChild) 
		raises(DOMException);
	Node cloneNode(in boolean deep);
};
No defined constants
Attributes
namespaceURI
See namespaceURI.
localName
See localName.
parentNode
See parentNode.
ownerDocument
See ownerDocument.
textContent
See textContent.
Methods
appendChild
See appendChild.
insertBefore
See insertBefore.
removeChild
See removeChild.
cloneNode
See cloneNode.

A.4.3 Element

The Element interface describes generic elements in an SVG document tree.

This interface is a subset of the Element interface defined in DOM Level 3 Core ([DOM3], section 1.4).

Concerning setAttributeNS, there is no requirement to take the prefix into account since neither the prefix field nor the Attr interface are supported.

IDL Definition
interface Element : Node, ElementTraversal
{
	DOMString getAttributeNS(in DOMString namespaceURI, in DOMString localName) 
		raises(DOMException);
	void setAttributeNS(in DOMString namespaceURI, in DOMString qualifiedName, in DOMString value) 
		raises(DOMException);
	DOMString getAttribute(in DOMString name);
	void setAttribute(in DOMString name, in DOMString value) 
		raises(DOMException);
};
No defined constants
No defined attributes
Methods
getAttributeNS
See getAttributeNS.
setAttributeNS
See setAttributeNS.
getAttribute
See getAttribute.
setAttribute
See setAttribute.

A.4.4 Document

The Document interface represents XML documents.

This interface is a subset of the Document interface defined in DOM Level 3 Core ([DOM3], section 1.4).

IDL Definition
interface Document : Node
{
	Element createElementNS(in DOMString namespaceURI, in DOMString qualifiedName) 
		raises(DOMException);
	readonly attribute Element documentElement;
	Element getElementById(in DOMString elementId);
};
No defined constants
Attributes
documentElement
See documentElement.
Methods
createElementNS
See createElementNS.
getElementById
See getElementById.

A.4.5 ElementTraversal

This interface provides a way to traverse elements in the uDOM tree. It is needed mainly because SVG Tiny uDOM does not expose character data nodes. Each element in the SVG Tiny document tree implements this interface, including elements in foreign namespaces. For the normative definition of this interface see the ElementTraversal specification [ET]; it is only repeated informatively below.
IDL Definition
interface ElementTraversal
{
	readonly attribute Element firstElementChild;
	readonly attribute Element lastElementChild;
	readonly attribute Element nextElementSibling;
	readonly attribute Element previousElementSibling;
	readonly attribute unsigned long childElementCount;
};
No defined constants
Attributes
firstElementChild
See firstElementChild.
lastElementChild
See lastElementChild.
nextElementSibling
See nextElementSibling.
previousElementSibling
See previousElementSibling.
childElementCount
See childElementCount.
No defined methods

A.4.6 Location

Location objects provide a representation of their document's address.

IDL Definition
interface Location
{
	void assign(in DOMString iri);
	void reload();
};
No defined constants
No defined attributes
Methods
assign

When this method is invoked, the user agent must navigate to the given IRI. The result of the traversal must be identical to the traversal caused by an 'a' hyperlink with the 'target' attribute set to '_replace'. The difference is that the 'a' hyperlink is activated on user interaction but assign is activated from script. The current document location is the IRI of the Document object pointed to by the AbstractView.document field. Relative IRI references are resolved based on the base IRI of the current document. If the base IRI differs from that of the current document, the current document is discarded, and loading and parsing of the document at the specified IRI then begins. If the previous step resulted in loading of a new document, the timeline is restarted and a new load event is fired. Note: For HTTP, a pragma:no-cache ([RFC2616], section 14.32) is not issued and thus a fresh copy from the server is not forced if there is a cache.

Parameters
in DOMString iriThe IRI to be traversed.
No return value
No exceptions
reload

When this method is invoked, the user agent is forced to reload the resource identified by the Location. The current document location is the IRI of the Document object pointed to by the AbstractView.document field.

No parameters
No return value
No exceptions

A.4.7 Window

This is a subset of the de facto standard Window interface that many browsers implement. See Window Object 1.0 and The default view in HTML 5 for ongoing standardization efforts in this area at the time of writing [WINDOW, HTML5].

The Window interface must be implemented by the object that represents the default view of the document ([DOM2VIEWS], section 1.1). This object also implements AbstractView. Thus, in the ECMAScript language binding, the global script object implements Window. The Window object for a document can also be obtained through DocumentView::defaultView.

IDL Definition
interface Window
{
	readonly attribute Window parent;
	readonly attribute Location location;
};
No defined constants
Attributes
parent

The Window object that is the parent view of this document's default view. If the Window has no notion of parent (e.g. if the document is displayed as the top level document in a viewer), then the value of this attribute is null.

location

The Location object that is for that Window object's active document.

No defined methods

A.5 Module: views

SVG Tiny 1.2 requires complete DOM Level 2 Views support, which includes the AbstractView and DocumentView interfaces [DOM2VIEWS].

The SVG Tiny 1.2 uDOM does not provide access to any views of the document other than the default view. The default view is accessible through DocumentView::defaultView. Note that the default view is required to also implement the SVGGlobal interface. In the ECMAScript language binding, the global script object must also be the object that represents the default view.

A.5.1 AbstractView

This interface is a copy of the AbstractView interface from DOM Level 2 Views ([DOM2VIEWS], section 1.2), and must be implemented by the object that represents the the default view of the document. In the ECMAScript language binding, the global script object must implement this interface.

IDL Definition
interface AbstractView
{
	readonly attribute DocumentView document;
};
No defined constants
Attributes
document
The document that this SVGGlobal is associated with, as a DocumentView. Note that this object is also a Document. See AbstractView::document in DOM Level 2 Views ([DOM2VIEWS], section 1.2).
No defined methods

A.5.2 DocumentView

This interface is a copy of the DocumentView interface from DOM Level 2 Views ([DOM2VIEWS], section 1.2), and must be implemented by all Document objects.

IDL Definition
interface DocumentView
{
	readonly attribute AbstractView defaultView;
};
No defined constants
Attributes
defaultView
The default AbstractView for this Document, or null if none available. The value of this attribute is the SVGGlobal object associated with the document. See DocumentView::defaultView in DOM Level 2 Views ([DOM2VIEWS], section 1.2).
No defined methods

A.6 Module: events

A.6.1 EventTarget

The EventTarget interface is implemented by objects that can notify listeners about events and allows registration and removal of EventListener objects.

This interface is a subset of the EventTarget interface defined in DOM Level 2 Events ([DOM2EVENTS], section 1.3.1).

Please note that SVG Tiny 1.2 user agents are not required to support the capture phase, and conformant SVG Tiny 1.2 content must not make use of it. If an attempt to specify event operations on the capture phase is made an SVG Tiny user agent that does not support it must ignore them as if addEventListener had not been called. (See Event flow for details.)

As indicated in the DOM Level 2 Events definition for EventTarget, this interface is implemented by all Nodes.

Refer to the DOM Events Level 2 specification [DOM2EVENTS] or the XML Events [XML-EVENTS] specification introduction for an explanation of the SVG event flow and the meaning of event targets, event current target, bubble and capture.

IDL Definition
interface EventTarget
{
	void addEventListener(in DOMString type, in EventListener listener, in boolean useCapture);
	void removeEventListener(in DOMString type, in EventListener listener, in boolean useCapture);
};
No defined constants
No defined attributes
Methods
addEventListener
See addEventListener.
removeEventListener
See removeEventListener.

A.6.2 EventListener

The EventListener interface is implemented by script to handle an event. The interface can be implemented in ECMAScript by using a Function object (or by using an object with a handleEvent property), and in Java by implementing the interface directly. The EventListener object can then be registered as a listener using EventTarget::addEventListener.

This interface is identical to the EventListener interface defined in DOM Level 2 Events ([DOM2EVENTS], section 1.3.1).

IDL Definition
interface EventListener
{
	void handleEvent(in Event evt);
};
No defined constants
No defined attributes
Methods
handleEvent
See handleEvent.

A.6.3 Event

The Event interface is used to provide contextual information about an event to the handler processing the event.

This interface is a subset of the Event interface defined in DOM Level 2 Events ([DOM2EVENTS, section 1.4), with one addition: the defaultPrevented attribute. This subset does not support the PhaseType definition group.

For a list of supported event types see the Complete list of supported events section of the Interactivity chapter.

IDL Definition
interface Event
{
	readonly attribute EventTarget target;
	readonly attribute EventTarget currentTarget;
	readonly attribute DOMString type;
	readonly attribute boolean cancelable;
	readonly attribute boolean defaultPrevented;
	void stopPropagation();
	void preventDefault();
};
No defined constants
Attributes
target
See target.
currentTarget
See currentTarget.
type
See type.
cancelable
See cancelable.
defaultPrevented
Used to indicate whether Event.preventDefault() has been called for this event.
Methods
stopPropagation
See stopPropagation.
preventDefault
See preventDefault.

A.6.4 MouseEvent

Event that provides specific contextual information associated with pointing device events.

Event types that are MouseEvents: click, mousedown, mouseup, mouseover, mousemove, mouseout.

This interface is a subset of the MouseEvent interface defined in DOM Level 2 Events ([DOM2EVENTS, section 1.6.2).

IDL Definition
interface MouseEvent : UIEvent
{
	readonly attribute long screenX;
	readonly attribute long screenY;
	readonly attribute long clientX;
	readonly attribute long clientY;
	readonly attribute unsigned short button;
};
No defined constants
Attributes
screenX
See screenX.
screenY
See screenY.
clientX
See clientX.
clientY
See clientY.
button
See button.
No defined methods

A.6.5 MouseWheelEvent

Event that provides specific contextual information associated with mouse wheel events.

Event types that are MouseWheelEvents: mousewheel.

This interface is a subset of the MouseWheelEvent interface defined in DOM Level 3 Events ([DOM3EVENTS], section 1.7.6), and inherits attributes from the MouseEvent interface defined in DOM Level 2 Events ([DOM2EVENTS], section 1.6.2).

IDL Definition
interface MouseWheelEvent : MouseEvent
{
	readonly attribute long wheelDelta;
};
No defined constants
Attributes
wheelDelta
The distance the wheel has rotated around the y-axis. A positive value shall indicate that the wheel has been rotated away from the user on vertically-aligned devices or in a left-hand manner on horizontally aligned devices, and a negative value shall indicate that the wheel has been rotated towards the user on vertically-aligned devices or in a right-hand manner on horizontally-aligned devices.
No defined methods

A.6.6 TextEvent

Event type that is a TextEvent: textInput.

This interface is a subset of the TextEvent interface defined in DOM Level 3 Events ([DOM3EVENTS], section 1.7.2).

IDL Definition
interface TextEvent : UIEvent
{
	readonly attribute DOMString data;
};
No defined constants
Attributes
data
data holds the value of the characters generated by the character device. This may be a single Unicode character or a non-empty sequence of Unicode characters [UNICODE]. Characters should be normalized to Unicode normalization form NFC, defined in Unicode Normalization Forms [UAX15]. This attribute will not be null or contain an empty string.
No defined methods

A.6.7 KeyboardEvent

Provides specific contextual information associated with keyboard devices. Each KeyboardEvent references a key using an identifier.

Event types that are KeyboardEvents: keydown, keyup.

This interface is a subset of the KeyboardEvent interface defined in DOM Level 3 Events ([DOM3EVENTS], section 1.7.3).

IDL Definition
interface KeyboardEvent : UIEvent
{
	readonly attribute DOMString keyIdentifier;
};
No defined constants
Attributes
keyIdentifier
keyIdentifier holds the identifier of the key. The key identifiers are defined in the Key identifiers set, below. Implementations that are unable to identify a key must use the key identifier "Unidentified".
No defined methods

Key identifiers set

This is a subset of the key identifiers defined in DOM Level 3 Events, and defines a snapshot of functionality currently implemented on mobile devices ([DOM3EVENTS], section A.2).

The list of key identifiers contained in this section is not exhaustive and input devices may have to define their own key identifiers. It is expected that DOM Level 3 Events will define an algorithm to determine which key identifier to use. Future SVG specifications will defer to DOM Level 3 Events for a definitive treatment of keyboard events and key identifiers.

"U+0000", "U+0001", ..., "U+10FFFF" are Unicode-based key identifiers [UNICODE]. A user agent may treat string literal characters in content as Unicode codepoints for the purpose of key identification.

"Accept"
The Accept (Commit, OK) key.
"Again"
The Again key.
"AllCandidates"
The All Candidates key.
"Alphanumeric"
The Alphanumeric key.
"Alt"
The Alt (Menu) key.
"AltGraph"
The Alt-Graph key.
"Apps"
The Application key.
"Attn"
The ATTN key.
"BrowserBack"
The Browser Back key.
"BrowserFavorites"
The Browser Favorites key.
"BrowserForward"
The Browser Forward key.
"BrowserHome"
The Browser Home key.
"BrowserRefresh"
The Browser Refresh key.
"BrowserSearch"
The Browser Search key.
"BrowserStop"
The Browser Stop key.
"CapsLock"
The Caps Lock (Capital) key.
"Clear"
The Clear key.
"CodeInput"
The Code Input key.
"Compose"
The Compose key.
"Control"
The Control (Ctrl) key.
"Crsel"
The Crsel key.
"Convert"
The Convert key.
"Copy"
The Copy key.
"Cut"
The Cut key.
"Down"
The Down Arrow key.
"DownLeft"
The diagonal Down-Left Arrow key.
"DownRight"
The diagonal Down-Right Arrow key.
"End"
The End key.
"Enter"
The Enter key. Note: This key identifier is also used for the Return (Macintosh numpad) key.
"EraseEof"
The Erase EOF key.
"Execute"
The Execute key.
"Exsel"
The Exsel key.
"F1"
The F1 key.
"F2"
The F2 key.
"F3"
The F3 key.
"F4"
The F4 key.
"F5"
The F5 key.
"F6"
The F6 key.
"F7"
The F7 key.
"F8"
The F8 key.
"F9"
The F9 key.
"F10"
The F10 key.
"F11"
The F11 key.
"F12"
The F12 key.
"F13"
The F13 key.
"F14"
The F14 key.
"F15"
The F15 key.
"F16"
The F16 key.
"F17"
The F17 key.
"F18"
The F18 key.
"F19"
The F19 key.
"F20"
The F20 key.
"F21"
The F21 key.
"F22"
The F22 key.
"F23"
The F23 key.
"F24"
The F24 key.
"FinalMode"
The Final Mode (Final) key used on some asian keyboards.
"Find"
The Find key.
"FullWidth"
The Full-Width Characters key.
"HalfWidth"
The Half-Width Characters key.
"HangulMode"
The Hangul (Korean characters) Mode key.
"HanjaMode"
The Hanja (Korean characters) Mode key.
"Help"
The Help key.
"Hiragana"
The Hiragana (Japanese Kana characters) key.
"Home"
The Home key.
"Insert"
The Insert (Ins) key.
"JapaneseHiragana"
The Japanese-Hiragana key.
"JapaneseKatakana"
The Japanese-Katakana key.
"JapaneseRomaji"
The Japanese-Romaji key.
"JunjaMode"
The Junja Mode key.
"KanaMode"
The Kana Mode (Kana Lock) key.
"KanjiMode"
The Kanji (Japanese name for ideographic characters of Chinese origin) Mode key.
"Katakana"
The Katakana (Japanese Kana characters) key.
"LaunchApplication1"
The Start Application One key.
"LaunchApplication2"
The Start Application Two key.
"LaunchMail"
The Start Mail key.
"Left"
The Left Arrow key.
"Menu"
The Menu key.
"Meta"
The Meta key.
"MediaNextTrack"
The Media Next Track key.
"MediaPlayPause"
The Media Play Pause key.
"MediaPreviousTrack"
The Media Previous Track key.
"MediaStop"
The Media Stop key.
"ModeChange"
The Mode Change key.
"Nonconvert"
The Nonconvert (Don't Convert) key.
"NumLock"
The Number Lock key.
"PageDown"
The Page Down (Next) key.
"PageUp"
The Page Up key.
"Paste"
The Paste key.
"Pause"
The Pause key.
"Play"
The Play key.
"PreviousCandidate"
The Previous Candidate function key.
"PrintScreen"
The Print Screen (PrintScrn, SnapShot) key.
"Process"
The Process key.
"Props"
The Props key.
"Right"
The Right Arrow key.
"RomanCharacters"
The Roman Characters function key.
"Scroll"
The Scroll Lock key.
"Select"
The Select key.
"SelectMedia"
The Select Media key.
"Shift"
The Shift key.
"Soft1"
The Soft1 key.
"Soft2"
The Soft2 key.
"Soft3"
The Soft3 key.
"Soft4"
The Soft4 key.
"Stop"
The Stop key.
"Up"
The Up Arrow key.
"UpLeft"
The diagonal Up-Left Arrow key.
"UpRight"
The diagonal Up-Right Arrow key.
"Undo"
The Undo key.
"VolumeDown"
The Volume Down key.
"VolumeMute"
The Volume Mute key.
"VolumeUp"
The Volume Up key.
"Win"
The Windows Logo key.
"Zoom"
The Zoom key.
"U+0008"
The Backspace (Back) key.
"U+0009"
The Horizontal Tabulation (Tab) key.
"U+0018"
The Cancel key.
"U+001B"
The Escape (Esc) key.
"U+0020"
The Space (Spacebar) key.
"U+0021"
The Exclamation Mark (Factorial, Bang) key (!).
"U+0022"
The Quotation Mark (Quote Double) key (").
"U+0023"
The Number Sign (Pound Sign, Hash, Crosshatch, Octothorpe) key (#).
"U+0024"
The Dollar Sign (milreis, escudo) key ($).
"U+0026"
The Ampersand key (&).
"U+0027"
The Apostrophe (Apostrophe-Quote, APL Quote) key (').
"U+0028"
The Left Parenthesis (Opening Parenthesis) key (().
"U+0029"
The Right Parenthesis (Closing Parenthesis) key ()).
"U+002A"
The Asterisk (Star) key (*).
"U+002B"
The Plus Sign (Plus) key (+).
"U+0025"
The Percent Sign (Percent) key (+).
"U+002C"
The Comma (decimal separator) sign key (,).
"U+002D"
The Hyphen-minus (hyphen or minus sign) key (-).
"U+002E"
The Full Stop (period, dot, decimal point) key (.).
"U+002F"
The Solidus (slash, virgule, shilling) key (/).
"U+0030"
The Digit Zero key (0).
"U+0031"
The Digit One key (1).
"U+0032"
The Digit Two key (2).
"U+0033"
The Digit Three key (3).
"U+0034"
The Digit Four key (4).
"U+0035"
The Digit Five key (5).
"U+0036"
The Digit Six key (6).
"U+0037"
The Digit Seven key (7).
"U+0038"
The Digit Eight key (8).
"U+0039"
The Digit Nine key (9).
"U+003A"
The Colon key (:).
"U+003B"
The Semicolon key (;).
"U+003C"
The Less-Than Sign key (<).
"U+003D"
The Equals Sign key (=).
"U+003E"
The Greater-Than Sign key (>).
"U+003F"
The Question Mark key (?).
"U+0040"
The Commercial At (@) key.
"U+0041"
The Latin Capital Letter A key (A).
"U+0042"
The Latin Capital Letter B key (B).
"U+0043"
The Latin Capital Letter C key (C).
"U+0044"
The Latin Capital Letter D key (D).
"U+0045"
The Latin Capital Letter E key (E).
"U+0046"
The Latin Capital Letter F key (F).
"U+0047"
The Latin Capital Letter G key (G).
"U+0048"
The Latin Capital Letter H key (H).
"U+0049"
The Latin Capital Letter I key (I).
"U+004A"
The Latin Capital Letter J key (J).
"U+004B"
The Latin Capital Letter K key (K).
"U+004C"
The Latin Capital Letter L key (L).
"U+004D"
The Latin Capital Letter M key (M).
"U+004E"
The Latin Capital Letter N key (N).
"U+004F"
The Latin Capital Letter O key (O).
"U+0050"
The Latin Capital Letter P key (P).
"U+0051"
The Latin Capital Letter Q key (Q).
"U+0052"
The Latin Capital Letter R key (R).
"U+0053"
The Latin Capital Letter S key (S).
"U+0054"
The Latin Capital Letter T key (T).
"U+0055"
The Latin Capital Letter U key (U).
"U+0056"
The Latin Capital Letter V key (V).
"U+0057"
The Latin Capital Letter W key (W).
"U+0058"
The Latin Capital Letter X key (X).
"U+0059"
The Latin Capital Letter Y key (Y).
"U+005A"
The Latin Capital Letter Z key (Z).
"U+005B"
The Left Square Bracket (Opening Square Bracket) key ([).
"U+005C"
The Reverse Solidus (Backslash) key (\).
"U+005D"
The Right Square Bracket (Closing Square Bracket) key (]).
"U+005E"
The Circumflex Accent key (^).
"U+005F"
The Low Sign (Spacing Underscore, Underscore) key (_).
"U+0060"
The Grave Accent (Back Quote) key (`).
"U+007B"
The Left Curly Bracket (Opening Curly Bracket, Opening Brace, Brace Left) key ({).
"U+007C"
The Vertical Line (Vertical Bar, Pipe) key (|).
"U+007D"
The Right Curly Bracket (Closing Curly Bracket, Closing Brace, Brace Right) key (}).
"U+007F"
The Delete (Del) Key.
"U+00A1"
The Inverted Exclamation Mark key (¡).
"U+0300"
The Combining Grave Accent (Greek Varia, Dead Grave) key.
"U+0301"
The Combining Acute Accent (Stress Mark, Greek Oxia, Tonos, Dead Eacute) key.
"U+0302"
The Combining Circumflex Accent (Hat, Dead Circumflex) key.
"U+0303"
The Combining Tilde (Dead Tilde) key.
"U+0304"
The Combining Macron (Long, Dead Macron) key.
"U+0306"
The Combining Breve (Short, Dead Breve) key.
"U+0307"
The Combining Dot Above (Derivative, Dead Above Dot) key.
"U+0308"
The Combining Diaeresis (Double Dot Above, Umlaut, Greek Dialytika, Double Derivative, Dead Diaeresis) key.
"U+030A"
The Combining Ring Above (Dead Above Ring) key.
"U+030B"
The Combining Double Acute Accent (Dead Doubleacute) key.
"U+030C"
The Combining Caron (Hacek, V Above, Dead Caron) key.
"U+0327"
The Combining Cedilla (Dead Cedilla) key.
"U+0328"
The Combining Ogonek (Nasal Hook, Dead Ogonek) key.
"U+0345"
The Combining Greek Ypogegrammeni (Greek Non-Spacing Iota Below, Iota Subscript, Dead Iota) key.
"U+20AC"
The Euro Currency Sign key (€).
"U+3099"
The Combining Katakana-Hiragana Voiced Sound Mark (Dead Voiced Sound) key.
"U+309A"
The Combining Katakana-Hiragana Semi-Voiced Sound Mark (Dead Semivoiced Sound) key.

A.6.8 UIEvent

The UIEvent interface provides specific contextual information associated with user interface events.

Event types that are UIEvents: DOMFocusIn, DOMFocusOut, DOMActivate, MouseEvent, TextEvent, KeyboardEvent,

This interface is a subset of the UIEvent interface defined in DOM Level 2 Events ([DOM2EVENTS, section 1.6.1).

IDL Definition
interface UIEvent : Event
{
	readonly attribute long detail;
};
No defined constants
Attributes
detail
See detail.
No defined methods

A.6.9 ProgressEvent

The progress events defined here are intended to be a subset of those defined in Progress Events 1.0 [PROGRESSEVENTS].

Many resources, such as raster images, movies and complex SVG content can take a substantial amount of time to download. In some use cases the author would prefer to delay the display of content or the beginning of an animation until the entire content of a file has been downloaded. In other cases, the author may wish to give the viewer some feedback that a download is in progress (e.g. a loading progress screen).

The ProgressEvent occurs when the user agent makes progress loading a resource (external) referenced by an 'xlink:href' attribute.

The user agent must dispatch a ProgressEvent at the beginning of a load operation (i.e. just before starting to access the resource). This event is of type loadstart.

The user agent must dispatch a ProgressEvent at the end of a load operation (i.e. after load is complete and the user agent is ready to render the corresponding resource). This event is of type loadend.

The user agent may dispatch ProgressEvents between the loadstart event and the loadend events. Such events are of type progress.

Event types that are ProgressEvents: progress, loadstart, loadend.

IDL Definition
interface ProgressEvent : Event
{
	readonly attribute boolean lengthComputable;
	readonly attribute unsigned long loaded;
	readonly attribute unsigned long total;
};
No defined constants
Attributes
lengthComputable
If false the total number of bytes (total) cannot be computed and the value of total should be ignored. This might occur if the size of the downloaded resource is unknown or if the data has already arrived.
loaded
Specifies the number of bytes downloaded since the beginning of the download. This value is ignored for a loadstart or loadend event.
total
Specifies the expected total number of bytes expected in a load operation. For a progress event, it should specify the total number of bytes expected.
No defined methods
Example: ProgressEvent
<svg xmlns="http://www.w3.org/2000/svg"
     xmlns:xlink="http://www.w3.org/1999/xlink"
     xmlns:ev="http://www.w3.org/2001/xml-events"
     version="1.2" baseProfile="tiny" width="300" height="430">

  <script><![CDATA[
    function showImage(imageHref) {
      var image = document.getElementById('myImage');
      image.setTraitNS("http://www.w3.org/1999/xlink", "href", imageHref);
    }

    function imageLoadStart(evt) {
      var progressBar = document.getElementById('progressBar');
      var loadingAnimation = document.getElementById('loadingAnimation');
      progressBar.setFloatTrait("width", 0);
      loadingAnimation.beginElement();
    }

    function imageLoadProgress(evt) {
      if (evt.lengthComputable) {
        var progressBar = document.getElementById('progressBar');
        progressBar.setFloatTrait("width", 100 * (evt.loaded / evt.total));
        progressBar.setTrait("display", "inline");
      }
    }

    function imageLoadComplete(evt) {
      var progressBar = document.getElementById('progressBar');
      var loadingAnimation = document.getElementById('loadingAnimation');
      progressBar.setTrait("display", "none");
      loadingAnimation.endElement();
    }
  ]]></script>

  <image xml:id="myImage" xlink:href="imageA.png" width="300" height="400">
    <handler ev:event="loadstart">
      imageLoadStart(evt);
    </handler>

    <handler ev:event="progress">
      imageLoadProgress(evt);
    </handler>

    <handler ev:event="loadend">
      imageLoadComplete(evt);
    </handler>
  </image>

  <rect rx="4" x="50" y="400" width="200" height="30" cursor="pointer">
    <handler ev:event="click">
      showImage('imageB.png');
    </handler>
  </rect>
  <text x="150" y="420" font-size="15" fill="white" text-anchor="middle"
        text-decoration="underline" pointer-events="none">
    Load other image
  </text>

  <g display="none">
    <rect x="100" y="300" height="10" width="100" fill="black"/>
    <rect xml:id="progressBar" x="100" y="300" width="50" height="10" fill="lime"/>
  </g>
  <text x="150" y="330" font-size="15" text-anchor="middle" display="none">
    Loading...
    <animate xml:id="loadingAnimation" attributeName="display"
             begin="indefinite" dur="2s" repeatDur="indefinite"
             calcMode="discrete" values="inline; none"/>
  </text>
</svg>

A.7 Module: smil

Contains a single subsetted interface from the SMIL APIs.

A.7.1 ElementTimeControl

This interface defines common methods for elements which define animation behaviors compatible with SMIL (timed elements and the 'svg' element).

This interface is a subset of the ElementTimeControl interface defined in SMIL Animation [SMILANIM].

Note: See the SVGTimedElement interface for pause functionality.
IDL Definition
interface ElementTimeControl
{
	void beginElementAt(in float offset);
	void beginElement();
	void endElementAt(in float offset);
	void endElement();
};
No defined constants
No defined attributes
Methods
beginElementAt
Creates a begin instance time for the current time plus or minus the specified offset. The new instance time is added to the begin instance times list.
Parameters
in float offsetThe offset in seconds at which to begin the element.
No return value
No exceptions
beginElement
Creates a begin instance time for the current time. The new instance time is added to the begin instance times list. This is equivalent to beginElementAt(0).
No parameters
No return value
No exceptions
endElementAt
Creates an end instance time for the current time plus or minus the specified offset. The new instance time is added to the end instance times list.
Parameters
in float offsetThe offset in seconds at which to end the element.
No return value
No exceptions
endElement
Creates an end instance time for the current time. The new instance time is added to the end instance times list. This is equivalent to endElementAt(0).
No parameters
No return value
No exceptions

A.7.2 TimeEvent

TimeEvent is an interface used to provide contextual information for events fired by animations in the document. It is a subset of the TimeEvent interface defined in SMIL Animation ([SMILANIM], section 6.2).

Event that is fired by all timed elements.

Event types that are TimeEvents: beginEvent, endEvent, repeatEvent.

IDL Definition
interface TimeEvent : Event
{
	readonly attribute long detail;
};
No defined constants
Attributes
detail
Specifies detailed information about the TimeEvent, the information depends on the type of event. For beginEvent and endEvent the detail field is not used. For repeatEvent the detail field contains the current repeat iteration.
No defined methods

A.8 Module: svg

A.8.1 SVGException

An exception thrown for SVG-specific errors.

This interface is identical to SVGException interface defined in SVG 1.1 ([SVG11], section B.3).

IDL Definition
exception SVGException
{
	unsigned short code;
};

// ExceptionCode
const unsigned short SVG_WRONG_TYPE_ERR         = 0;
const unsigned short SVG_INVALID_VALUE_ERR      = 1;
const unsigned short SVG_MATRIX_NOT_INVERTABLE  = 2;
Constants
SVG_WRONG_TYPE_ERR
See definition.
SVG_INVALID_VALUE_ERR
See definition.
SVG_MATRIX_NOT_INVERTABLE
See definition.
No defined attributes
No defined methods

A.8.2 SVGDocument

IDL Definition
interface SVGDocument : Document, EventTarget
{
};
No defined constants
No defined attributes
No defined methods

A.8.3 SVGUseElement

This interface represents the 'use' element. In SVG 1.2 Tiny this interface has no additional methods to those it inherits; it is included for architectural consistency with other profiles of SVG.
IDL Definition
interface SVGUseElement : SVGLocatableElement
{
};
No defined constants
No defined attributes
No defined methods

A.8.4 SVGElementInstance

For each 'use' element, the uDOM represents the referenced content with a shadow tree of SVGElementInstance objects.

This interface is a subset of the SVGElementInstance interface defined in SVG 1.1 ([SVG11], section 5.17).

IDL Definition
interface SVGElementInstance : EventTarget
{
	readonly attribute SVGElement correspondingElement;
	readonly attribute SVGUseElement correspondingUseElement;
};
No defined constants
Attributes
correspondingElement
See correspondingElement.
correspondingUseElement
See correspondingUseElement.
No defined methods

In the example below, three 'use' elements use the same 'rect' element. Each 'use' has different 'fill' properties that are inherited down to the used 'rect'. The result is three 'rect' elements with different 'fill' colors. Clicking one of these three 'rect' elements will cause a fourth 'rect' to change color to match the clicked one. Worth noticing is that if the original 'rect' had not been in the 'defs' element the script would throw an exception when the original 'rect' is clicked. This is because the currentTarget attribute would return an SVGElement that doesn't have the correspondingUseElement attribute.

Example: Usage of the SVGElementInstance interface (ECMAScript)
<svg xmlns="http://www.w3.org/2000/svg"
     xmlns:xlink="http://www.w3.org/1999/xlink"
     xmlns:ev="http://www.w3.org/2001/xml-events"
     version="1.2" baseProfile="tiny" width="640" height="480" viewBox="0 0 640 480">

  <defs>
    <rect xml:id="r1" width="90" height="65"/>
  </defs>

  <use xlink:href="#r1" x="50" y="200" fill="red"/>
  <use xlink:href="#r1" x="250" y="200" fill="blue"/>
  <use xlink:href="#r1" x="450" y="200" fill="green"/>

  <rect xml:id="r2" x="250" y="50" width="90" height="65"/>

  <ev:listener observer="r1" event="ev:click" handler="#handler"/>

  <handler xml:id="handler" type="application/ecmascript">changeColor(evt);</handler>

  <script type="application/ecmascript">
    var target = document.getElementById("r2");

    function changeColor(evt) {
      var useElement = evt.currentTarget.correspondingUseElement;
      target.setRGBColorTrait("fill", useElement.getRGBColorTrait("fill"));
    }
  </script>
</svg>

A.8.5 SVGSVGElement

This interface represents the 'svg' element in the SVG document tree.

User Agent Transforms

The uDOM attributes currentScale, currentRotate and currentTranslate are combined to form a user agent transformation which is applied at the outermost level on the SVG document (i.e. outside the 'svg' element). Their values can potentially be modified through user agent specific UI, if "magnification" is enabled (i.e., 'zoomAndPan' attribute is set to magnify). User agent transformation can be obtained by multiplying the matrix

 [currentScale      0       currentTranslate.x]         [cos(currentRotate) -sin(currentRotate 0]
 [     0      currentScale  currentTranslate.y]  by     [sin(currentRotate) cos(currentRotate) 0]
 [     0            0               1         ]         [         0                  0         1]
 

That is, translate, then scale, then rotate the coordinate system. The reference point for scale and rotate operations is the origin (0, 0).

IDL Definition
interface SVGSVGElement : SVGLocatableElement, SVGTimedElement
{
	const unsigned short NAV_AUTO           = 1;
	const unsigned short NAV_NEXT           = 2;
	const unsigned short NAV_PREV           = 3;
	const unsigned short NAV_UP             = 4;
	const unsigned short NAV_UP_RIGHT       = 5;
	const unsigned short NAV_RIGHT          = 6;
	const unsigned short NAV_DOWN_RIGHT     = 7;
	const unsigned short NAV_DOWN           = 8;
	const unsigned short NAV_DOWN_LEFT      = 9;
	const unsigned short NAV_LEFT           = 10;
	const unsigned short NAV_UP_LEFT        = 11;
	attribute float currentScale;
	attribute float currentRotate;
	readonly attribute SVGPoint currentTranslate;
	readonly attribute SVGRect viewport;
	float getCurrentTime();
	void setCurrentTime(in float seconds);
	SVGMatrix createSVGMatrixComponents(in float a, in float b, in float c, in float d, in float e, 
	                                    in float f);
	SVGRect createSVGRect();
	SVGPoint createSVGPoint();
	SVGPath createSVGPath();
	SVGRGBColor createSVGRGBColor(in float red, in float green, in float blue) 
		raises(SVGException);
	void moveFocus(in unsigned short motionType) 
		raises(DOMException);
	void setFocus(in EventTarget theObject) 
		raises(DOMException);
	EventTarget getCurrentFocusedObject();
};
Constants
NAV_AUTO
Indicates that focus must move to the next focusable object according to the user agent's own algorithm.
NAV_NEXT
Indicates that focus must move to the next focusable object according to current 'nav-next' value.
NAV_PREV
Indicates that focus must move to the previous focusable object according to current nav-prev value.
NAV_UP
Indicates a request that focus must move in the given direction.
NAV_UP_RIGHT
Indicates a request that focus must move in the given direction.
NAV_RIGHT
Indicates a request that focus must move in the given direction.
NAV_DOWN_RIGHT
Indicates a request that focus must move in the given direction.
NAV_DOWN
Indicates a request that focus must move in the given direction.
NAV_DOWN_LEFT
Indicates a request that focus must move in the given direction.
NAV_LEFT
Indicates a request that focus must move in the given direction.
NAV_UP_LEFT
Indicates a request that focus must move in the given direction.
Attributes
currentScale
The current user agent scale (zoom) coefficient. The initial value for currentScale is 1.
currentRotate
The current user agent rotation angle in degrees. The initial value for currentRotate is 0.
currentTranslate
The current user agent translation used for scrolling or panning. The returned SVGPoint object is "live" and setting its x and y components will change the user agent's translation. The initial for currentTranslate is an SVGPoint object with the value (0, 0).
viewport

The position and size of the viewport (implicit or explicit) that corresponds to this 'svg' element. When the user agent is actually rendering the content, then the position and size values represent the actual values when rendering.

If this SVG document is embedded as part of another document (e.g., via the HTML 'object' element), then the position and size are unitless values in the coordinate system of the parent document. (If the parent uses CSS or XSL layout, then unitless values represent pixel units for the current CSS or XSL viewport, as described in the CSS 2 specification.) If the parent element does not have a coordinate system, then the user agent should provide reasonable default values for this attribute.

For stand-alone SVG documents, both 'x' and 'y' must be zero, the 'width' must be the width of the viewport which the host environment provides to the SVG user agent into which it can render its content, and the 'height' must be the height of the viewport, with all values expressed in the pixel coordinate system from the host environment, preferably such that this pixel coordinate system matches the same pixel coordinate system presented to HTML and matches the model for pixel coordinates described in the CSS 2 specification. Note that "pixel coordinate systems" are host-specific. Two possible approaches that hosts might use for pixel coordinate systems are actual device pixels or (particularly for high-resolution devices) pseudo device pixels which exactly match SVG and CSS's "px" coordinates.

The object itself and its contents are both readonly. A DOMException with error code NO_MODIFICATION_ALLOWED_ERR is raised if an attempt is made to modify it. The returned SVGRect object is "live", i.e. its x, y, width and height attributes are automatically updated if the viewport size or position changes.

Methods
getCurrentTime

Returns the document time in seconds.

If getCurrentTime is called before the document timeline has begun (for example, by script running in a 'script' element before the rootmost 'svg' element's load event is dispatched, when 'playbackOrder' is set to 'onLoad'), then 0 is returned.

Return value
float The current document time, in seconds, or 0 if the document timeline has not yet begun.
No parameters
No exceptions
setCurrentTime

Sets the document time (in seconds). This API is required to support seeking forwards and backwards in the timeline. After a seek, animation continues to play (forwards) from the new time. If seconds is negative, then the document will seek to time 0s.

If setCurrentTime is called before the document timeline has begun (for example, by script running in a 'script' element before the rootmost 'svg' element's load event is dispatched, when 'playbackOrder' is set to 'onLoad'), then the value of seconds in the most recent invocation of the method gives the time that the document time will be seeked to once the document timeline has begun.

Parameters
in float seconds The document time to seek to, in seconds.
No return value
No exceptions
createSVGMatrixComponents
Creates a new SVGMatrix object. This object can be used to modify the value of traits which are compatible with the SVGMatrix type using the setMatrixTrait method. The internal representation of the matrix is as follows:
  [  a  c  e  ]
  [  b  d  f  ]
  [  0  0  1  ]
 
Parameters
in float aThe a component of the matrix to be set.
in float bThe b component of the matrix to be set.
in float cThe c component of the matrix to be set.
in float dThe d component of the matrix to be set.
in float eThe e component of the matrix to be set.
in float fThe f component of the matrix to be set.
Return value
SVGMatrixThe created SVGMatrix object.
No exceptions
createSVGRect
Creates a new SVGRect object. This object can be used to modify the value of traits which are compatible with the SVGRect type using the setRectTrait method. The initial values for x, y, width and height of this new SVGRect are zero.
No parameters
Return value
SVGRectThe created SVGRect.
No exceptions
createSVGPoint
Creates a new SVGPoint object. The initial values for x and y of this new SVGPoint are zero.
No parameters
Return value
SVGPointThe created SVGPoint.
No exceptions
createSVGPath
Creates a new SVGPath object. This object can be used to modify the value of traits which are compatible with the SVGPath type using the setPathTrait method.
No parameters
Return value
SVGPathThe created SVGPath.
No exceptions
createSVGRGBColor
Creates a new SVGRGBColor object. This object can be used to modify the value of traits which are compatible with the SVGRGBColor type using the setRGBColorTrait method. The parameters are floats, one per color component. 0.0 represents zero intensity and 255.0 represents full intensity of a given color component. Colors originally in the rgb(%,%,%) syntax may have fractional components. Out of gamut colors may have component values less than 0.0 or greater than 255.0.
Parameters
in float redThe red component of the SVGRGBColor.
in float greenThe green component of the SVGRGBColor.
in float blueThe blue component of the SVGRGBColor.
Return value
SVGRGBColorThe created SVGRGBColor.
No exceptions
moveFocus
Moves the current focus to a different object based on the value of the parameter. The user agent must take into account the currently focused object in the document in order to find the new focused object.

If this method succeeds:

  • A DOMFocusOut event must be dispatched which has the previously focused object as the event target.
  • After that, a DOMFocusIn event must dispatched which has the the new focused object as the event target.

A reference to the new focused object can be obtained using the EventTarget interface of the generated DOMFocusIn event.

Refer to the navigation section for a description of how navigation is managed. The behavior for this method must be the same as if an equivalent move was done by the end user (for example by using a joystick or pressing the Tab key) and not by scripting.

Whenever the method fails (that is, when a DOMException is raised), focus must stay on the currently focused object and no DOMFocusOut/DOMFocusIn event is dispatched.

Note: For stand-alone SVG documents, the user agent must always have a currently focused object. At the beginning, the SVGDocument has focus.

Parameters
in short motionTypeThe type of motion.
No return value
Exceptions
DOMException
NOT_SUPPORTED_ERR: Raised if the requested motion type is not supported (i.e. not one of the interface constants).
DOMException
INVALID_ACCESS_ERR: Raised if the currently focused object doesn't have a navigation attribute value corresponding to the requested motion type. For instance, if a moveFocus(NAV_UP) is called on an element which has no 'nav-up' attribute.
DOMException
INVALID_STATE_ERR: Raised if the currently focused object has a navigation attribute value corresponding to the requested motion type but the target indicated in this attribute can not be found or is not a focusable object. For instance, if a moveFocus(NAV_UP) is called on an object which has a 'nav-up' attribute but the value of this attribute references an element which is not focusable.
setFocus
A request to put the focus on the given object.

If this method succeeds:

  • A DOMFocusOut event must be dispatched which has the previously focused object as the event target.
  • After that, a DOMFocusIn event must be dispatched which has the the new focused object as the event target.

A reference to the newly focused object can be obtained using the EventTarget interface of the generated DOMFocusIn event.

Whenever the method fails (that is, when a DOMException is raised), focus must stay on the currently focused object and no DOMFocusOut or DOMFocusIn event is dispatched.

Note: For stand-alone SVG documents, the user agent must always have a currently focused object. At the beginning, the SVGDocument has focus.

Parameters
in EventTarget theObjectThe object which should receive focus.
No return value
Exceptions
DOMException
NOT_SUPPORTED_ERR: Raised if the in parameter is not a Node or SVGElementInstance, or if the requested element is not focusable (i.e. its 'focusable' attribute indicates that the element is not focusable).
getCurrentFocusedObject
Returns a reference to the object which has the focus. This returns an EventTarget.
No parameters
Return value
EventTargetobjectThe currently focused object.
No exceptions

A.8.6 SVGRGBColor

This interface represents a color value made up of red, green, and blue components. It can be used to read and write traits that store color values (using getRGBColorTrait) such as 'fill', 'stroke', and 'color'.
IDL Definition
interface SVGRGBColor
{
	attribute unsigned long red;
	attribute unsigned long green;
	attribute unsigned long blue;
};
No defined constants
Attributes
red
Returns the red component of the SVGRGBColor.
green
Returns the green component of the SVGRGBColor.
blue
Returns the blue component of the SVGRGBColor.
No defined methods

A.8.7 SVGRect

This interface represents an SVGRect datatype, consisting of a minimum x, minimum y, width and height values.

This interface is identical to SVGRect interface defined in SVG 1.1 ([SVG11], section 4.3).

IDL Definition
interface SVGRect
{
	attribute float x;
	attribute float y;
	attribute float width;
	attribute float height;
};
No defined constants
Attributes
x
See x.
y
See y.
width
See width.
height
See height.
No defined methods

A.8.8 SVGPoint

Represents an SVGPoint datatype, identified by its x and y components.

This interface is identical to SVGPoint interface defined in SVG 1.1 ([SVG11], section 4.3).

IDL Definition
interface SVGPoint
{
	attribute float x;
	attribute float y;
	SVGPoint matrixTransform(in SVGMatrix matrix);
};
No defined constants
Attributes
x
See x.
y
See y.
Methods
matrixTransform
See matrixTransform.

A.8.9 SVGPath

This interface represents an SVGPath datatype used to define path geometry.

Path data created or modified using this interface must be normalized as per the rules given in Path Normalization. However, path data that is just queried need not be normalized.

IDL Definition
interface SVGPath
{
	const unsigned short MOVE_TO = 77;
	const unsigned short LINE_TO = 76;
	const unsigned short CURVE_TO = 67;
	const unsigned short QUAD_TO = 81;
	const unsigned short CLOSE = 90;
	readonly attribute unsigned long numberOfSegments;
	unsigned short getSegment(in unsigned long cmdIndex) 
		raises(DOMException);
	float getSegmentParam(in unsigned long cmdIndex, in unsigned long paramIndex) 
		raises(DOMException);
	void moveTo(in float x, in float y);
	void lineTo(in float x, in float y);
	void quadTo(in float x1, in float y1, in float x2, in float y2);
	void curveTo(in float x1, in float y1, in float x2, in float y2, in float x3, in float y3);
	void close();
};
Constants
MOVE_TO
Represents a "move to" command. The numeric value is the Unicode codepoint of the letter "M".
LINE_TO
Represents a "line to" command. The numeric value is the Unicode codepoint of the letter "L".
CURVE_TO
Represents a "cubic Bézier curve to" command. The numeric value is the Unicode codepoint of the letter "C".
QUAD_TO
Represents a "quadrative Bézier curve to" command. The numeric value is the Unicode codepoint of the letter "Q".
CLOSE
Represents a "close" command. The numeric value is the Unicode codepoint of the letter "Z".
Attributes
numberOfSegments
Return number of segments in this path.
Methods
getSegment
Returns segment command by zero-based command index.
Parameters
in unsigned long cmdIndexThe command index for the segment command to retrieve.
Return value
unsigned shortThe segment command. One of MOVE_TO, LINE_TO, CURVE_TO, QUAD_TO or CLOSE.
Exceptions
DOMException
INDEX_SIZE_ERR: Raised if the segment index is out of bounds.
getSegmentParam
Returns segment parameter by zero-based command index and zero-based parameter index.
Parameters
in unsigned long cmdIndexThe command index for the segment command.
in unsigned long paramIndexThe parameter index to retrieve.
Return value
floatThe segment parameter.
Exceptions
DOMException
INDEX_SIZE_ERR: Raised if the segment index is out of bounds, or the parameter index is out of bounds for the specified segment's type.
moveTo
Appends an 'M' (absolute move) segment to the path with the specified coordinates.
Parameters
in float xThe x-axis coordinate for the specified point.
in float yThe y-axis coordinate for the specified point.
No return value
No exceptions
lineTo
Appends an 'L' (absolute line) segment to the path with the specified coordinates.
Parameters
in float xThe x-axis coordinate for the specified point.
in float yThe y-axis coordinate for the specified point.
No return value
No exceptions
quadTo
Appends a 'Q' (absolute quadratic curve) segment to the path.
Parameters
in float x1The x-axis coordinate of the first control point.
in float y1The y-axis coordinate of the first control point.
in float x2The x-axis coordinate of the final end point.
in float y2The y-axis coordinate of the final end point.
No return value
No exceptions
curveTo
Appends a 'C' (absolute cubic curve) segment to the path.
Parameters
in float x1The x-axis coordinate of the first control point.
in float y1The y-axis coordinate of the first control point.
in float x2The x-axis coordinate of the second end point.
in float y2The y-axis coordinate of the second end point.
in float x3The x-axis coordinate of the final end point.
in float y3The y-axis coordinate of the final end point.
No return value
No exceptions
close
Appends a 'z' (close path) segment to the path.

A.8.10 SVGMatrix

This interface is a matrix, as is used to represent an affine transform. It can be used to read and modify the values of the 'transform' attribute.

Note: The mTranslate, inverse, mMultiply, mScale and mRotate methods in this interface mutate the SVGMatrix object and return a reference to the SVGMatrix instance itself, after performing the necessary matrix operation.

This matrix transforms source coordinates (x, y) into destination coordinates (x', y') by considering them to be a column vector and multiplying the coordinate vector by the matrix according to the following process:

    [ x' ]    [  a  c  e  ]   [ x ]    [ a.x + c.y + e ]
    [ y' ] =  [  b  d  f  ]   [ y ] =  [ b.x + d.y + f ]
    [ 1  ]    [  0  0  1  ]   [ 1 ]    [        1      ]
 
IDL Definition
interface SVGMatrix
{
	float getComponent(in unsigned long index) 
		raises(DOMException);
	SVGMatrix mMultiply(in SVGMatrix secondMatrix);
	SVGMatrix inverse() 
		raises(SVGException);
	SVGMatrix mTranslate(in float x, in float y);
	SVGMatrix mScale(in float scaleFactor);
	SVGMatrix mRotate(in float angle);
};
No defined constants
No defined attributes
Methods
getComponent
Returns a component of the matrix by the component's zero-based index. getComponent(0) is a, getComponent(1) is b, etc.
Parameters
in unsigned long indexThe index of the matrix component to retrieve.
Return value
floatThe matrix component.
Exceptions
DOMException
INDEX_SIZE_ERR: Raised if the index is invalid (i.e., outside the range [0, 5]).
mMultiply
Performs matrix multiplication. This matrix is post-multiplied by another matrix, returning the resulting current matrix.
Parameters
in SVGMatrix secondMatrixThe matrix to post-multiply with.
Return value
SVGMatrixThe resulting current matrix.
No exceptions
inverse
Returns a new instance of SVGMatrix containing the inverse of the current matrix.
No parameters
Return value
SVGMatrixThe inverse of the current matrix.
Exceptions
SVGException
SVG_MATRIX_NOT_INVERTABLE: Raised when the determinant of this matrix is zero.
mTranslate
Post-multiplies a translation transformation on the current matrix and returns the resulting current matrix. This is equivalent to calling mMultiply(T), where T is an SVGMatrix object represented by the following matrix:
        [   1    0    x  ]
        [   0    1    y  ]
        [   0    0    1  ]
 
Parameters
in float xThe distance by which coordinates are translated in the x-axis direction.
in float yThe distance by which coordinates are translated in the y-axis direction.
Return value
SVGMatrixThe resulting current matrix.
No exceptions
mScale
Post-multiplies a uniform scale transformation on the current matrix and returns the resulting current matrix. This is equivalent to calling mMultiply(S), where S is an SVGMatrix object represented by the following matrix:
        [   scaleFactor      0          0   ]
        [   0          scaleFactor      0   ]
        [   0                0          1   ]
 
Parameters
in float scaleFactorThe factor by which coordinates are scaled along the x- and y-axis.
Return value
SVGMatrixThe resulting current matrix.
No exceptions
mRotate
Post-multiplies a rotation transformation on the current matrix and returns the resulting current matrix. This is equivalent to calling mMultiply(R), where R is an SVGMatrix object represented by the following matrix:
    [ cos(angle) -sin(angle) 0 ]
    [ sin(angle)  cos(angle) 0 ]
    [ 0           0          1 ]
 
Parameters
in float angleThe angle of rotation in degrees.
Return value
SVGMatrixThe resulting current matrix.
No exceptions

A.8.11 SVGLocatable

Interface for getting information about the location of elements.
IDL Definition
interface SVGLocatable
{
	SVGRect   getBBox();
	SVGMatrix getScreenCTM();
	SVGRect   getScreenBBox();
};
No defined constants
No defined attributes
Methods
getBBox
Returns the bounding box of the element.
No parameters
Return value
SVGRectThe bounding box. The returned object is a copy of the current bounding box value and will not change if the corresponding bounding box changes.
No exceptions
getScreenCTM
Returns the transformation matrix from current user units to the initial viewport coordinate system. The clientX and clientY coordinates of a MouseEvent are in the initial viewport coordinate system. Note that null is returned if this element is not hooked into the document tree. This method would have been more aptly named as getClientCTM, but the name getScreenCTM is kept for historical reasons. Also note that getScreenCTM reflects a snapshot of the current animated state, i.e. if one or several transforms that affect the element that getScreenCTM is called upon are animated then the returned transformation matrix reflects the current state of each such animated transform when calculating the returned matrix.
No parameters
Return value
SVGMatrixThe transformation matrix. The returned object is a copy of the current screen CTM value and will not change if the corresponding screen CTM changes.
No exceptions
getScreenBBox
Returns the bounding box of the element in screen coordinate space. The box coordinates are in the initial viewport coordinate system, which is connected to the current user coordinate space by the matrix returned by the SVGLocatable::getScreenCTM method.
No parameters
Return value
SVGRectThe bounding box in screen coordinate space. The returned object is a copy of the current screen bounding box value and will not change if the corresponding screen bounding box changes.
No exceptions

The following examples further clarify the behavior of the getBBox() method. The examples have a short explanation, an SVG fragment and are followed by a set of bounding box values which have the following format:

[elementId] : {x, y, width, height} | {null}

where x, y, width and height define the values of the SVGRect objects returned from a getBBox call on the element with the specified ID. There are a few cases where the bounding box may be null (see example 6).

Example #1: Simple groups and bounds
This first example shows the values returned by the getBBox method for various simple basic shapes and groups. In particular, it shows that the transform, on an element, does not change the value of its user space bounding box.
<g xml:id="group1" transform="translate(10, 20)" fill="red">
    <rect xml:id="rect1" transform="scale(2)" x="10" y="10" width="50" height="50"/>
    <rect xml:id="rect2" x="10" y="10" width="100" height="100"/>
    <g xml:id="group2" transform="translate(10, 20)">
        <rect xml:id="rect3" x="0" y="10" width="150" height="50"/>
        <circle xml:id="circle1" cx="20" cy="20" r="100" />
    </g>
</g>
    

Result:
[group1] : {-70.0, -60.0, 230.0, 200.0}
[rect1] : {10.0, 10.0, 50.0, 50.0}
[rect2] : {10.0, 10.0, 100.0, 100.0}
[group2] : {-80.0, -80.0, 230.0, 200.0}
[rect3] : {0.0, 10.0, 150.0, 50.0}
[circle1] : {-80.0, -80.0, 200.0, 200.0}


Example #2: Bounding box on zero width or height rectangle
This example illustrates that the bounding box on elements is based on the element's geometry coordinates. For example, the bounding box on a zero-width rectangle is defined (see below), even though the rectangle is not rendered.
<g xml:id="group1" transform="translate(10, 20)" fill="red">
    <rect xml:id="rect2" x="10" y="10" width="400" height="0"/>
    <g xml:id="group2" transform="translate(10, 20)">
        <rect xml:id="rect3" x="0" y="10" width="150" height="50"/>
    </g>
</g>
    

Result:
[group1] : {10.0, 10.0, 400.0, 70.0}
[rect2] : {10.0, 10.0, 400.0, 0.0}
[group2] : {0.0, 10.0, 150.0, 50.0}
[rect3] : {0.0, 10.0, 150.0, 50.0}


Example #3: Bounding Box on zero radius ellipses.
This is another example of how bounding boxes are based on the element's geometry. Here, the bounding box of an ellipse with a zero x-axis radius is still defined, even though the ellipse is not rendered.
<svg xml:id="mySVG" version="1.2" baseProfile="tiny" width="10" height="20">
    <g xml:id="group1" transform="translate(10, 20)" fill="red">
        <rect xml:id="rect1" x="10" y="10" width="100" height="100"/>
        <ellipse xml:id="ellipse1" cx="20" cy="20" rx="0" ry="70" />
    </g>
</svg>
    

Result:
[mySVG] : {20.0, -30.0, 100.0, 160.0}
[group1] : {10.0, -50.0, 100.0, 160.0}
[rect1] : {10.0, 10.0, 100.0, 100.0}
[ellipse1] : {20.0, -50.0, 0.0, 140.0}


Example #4: Viewports do not clip bounding boxes
This example shows that no matter what the viewport is on the rootmost 'svg' element, the bounding boxes, based on the geometry, are still defined. Here, even though the rootmost 'svg' element has a zero width, the bounding boxes for the root itself and its children is precisely defined.
<svg xml:id="mySVG" version="1.2" baseProfile="tiny" width="0" height="50">
    <g xml:id="group1" transform="translate(10, 20)" fill="red" >
        <rect xml:id="rect1" x="10" y="10" width="50" height="50"/>
        <g xml:id="group2" transform="translate(10, 20)">
            <rect xml:id="rect2" x="0" y="10" width="150" height="0"/>
            <circle xml:id="circle1" cx="20" cy="20" r="500"/>
        </g>
    </g>
</svg>
    

Result:
[mySVG] : {-460.0, -440.0, 1000.0, 1000.0}
[group1] : {-470.0, -460.0, 1000.0, 1000.0}
[rect1] : {10.0, 10.0, 50.0, 50.0}
[group2] : {-480.0, -480.0, 1000.0, 1000.0}
[rect2] : {0.0, 10.0, 150.0, 0.0}
[circle1] : {-480.0, -480.0, 1000.0, 1000.0}


Example #5: getBBox on <use>
This example shows that the bounding box for a 'use' element accounts for the 'x' and 'y' attributes defined on the element, just like the 'x' and 'y' attributes impact the bounding box computation on a 'rect' or on an 'image' element.
<svg version="1.2" baseProfile="tiny">
    <defs>
        <rect xml:id="myRect" x="0" y="0" width="60" height="40"/>
    </defs>
    <use xml:id="myUse" xlink:href="#myRect" x="-30" y="-20"/>
</svg>
    

Result:
[myRect] : {0.0, 0.0, 60.0, 40.0}
[myUse] : {-30.0, -20.0, 60.0, 40.0}


Example #6: Empty group
This example shows that the bounding box for an empty group is null. By the same token, the bounding box of a 'path' with an empty SVGPath (i.e. one with no path commands, which may happen after creating a new 'path' element with a createElementNS call) is also null.
<g xml:id="emptyG"/>
    

Result:
[emptyG] : {null}


Example #7: Impact of display="none" and visibility="hidden"
This example shows how the bounding box of children with display="none" are not accounted for in the computation of their parent's bounding box. This reflects the definition of the 'display' property and its impact on rendering and bounding box computation. The example also shows that elements with 'visibility' set to hidden still contribute to their parent's bounding box computation.
<g xml:id="g1">
    <g xml:id="g1.1.display.none" display="none">
        <rect xml:id="rect1" x="10" y="10" width="40" height="40"/>
    </g>
    <rect xml:id="rect2.visibility.hidden" visibility="hidden" x="30" y="60" width="10" height="20"/>
</g>
    

Result:
[g1] : {30.0, 60.0, 10.0, 20.0}
[g1.1.display.none] : {10.0, 10.0, 40.0, 40.0}
[rect1] : {10.0, 10.0, 40.0, 40.0}
[rect2.visibility.hidden] : {30.0, 60.0, 10.0, 20.0}


Example #8: Concatenating bounding boxes in the container's user space
This example shows how the concatenation and computation of bounding boxes for container element happens in the container's user space.
<g xml:id="g1">
    <line xml:id="line1" x2="100" y2="100" transform="rotate(-45)"/>
</g>
    

Result:
[g1] : {0.0, 0.0, 141.42136, 0}
[line1] : {0.0, 0.0, 100.0, 100.0}


Example #9: No influence of stroke-width
This example illustrates that stroking has no impact on the computation of bounding boxes.
<g>
    <line xml:id="thickLine" stroke-width="10" x2="100" y2="0"/>
</g>
    

Result:
[thickLine] : {0.0, 0.0, 100.0, 0.0}


Example #10: No influence of viewBox
This example illustrates that the viewBox has no impact on the computation of bounding boxes.
<svg xml:id="rootSvg" version="1.2" baseProfile="tiny" width="500" height="300" viewBox="0 0 200 100">
    <rect x="-100" y="-200" width="500" height="100"/>
</svg>
    

Result:
[rootSVG] : {-100, -200, 500, 100}

Example #11: Impact of elements which are not in the rendering tree
This example illustrates that elements which are not in the rendering tree have no impact on the computation of bounding boxes.
        <g xml:id="g1">
          <linearGradient xml:id="MyGradient"/>
            <stop offset="0.05" stop-color="#F60"/>
            <stop offset="0.95" stop-color="#FF6"/>
          </linearGradient>
        </g>
      

Result:
[g1] : {null}

A.8.12 SVGLocatableElement

This interface represents an element that has a physical location on the screen.

This interface is implemented by: 'rect', 'circle', 'ellipse', 'line', 'path', 'use', 'image', 'text', 'textArea', 'tspan', 'svg', 'a', 'video', 'animation', 'switch', 'foreignObject', 'polygon', 'polyline' and 'g'.

IDL Definition
interface SVGLocatableElement : SVGElement, SVGLocatable
{
};
No defined constants
No defined attributes
No defined methods

A.8.13 TraitAccess

Trait manipulation interface. This interface is used to read and manipulate the value of "traits" associated with an SVGElement. Each trait corresponds to an attribute or property, which is parsed and understood by the element and in most cases animatable. Unlike attributes, each element has a well-defined set of traits and attempting to access an unsupported trait must throw an exception. Also, unlike attributes, traits are typed and their values are normalized; for instance path data specified on a 'path' element is parsed and all path commands are converted to their absolute variants, and it is not possible to determine from the value of the trait if a path command was absolute or relative. When getting and setting trait values, an accessor of the correct type must be used or an exception will be thrown.

For a trait corresponding to a property, the computed value is used: if the value of a given property is not specified on that element, then for inherited properties the value on the parent is used. For non-inherited values, or on the root element, the initial value of the property is used.

For a trait corresponding to a non-property attribute, if the attribute is inherited (such as 'xml:lang') the value of the parent is used. If the attribute is not inherited, or on the root element, the lacuna value for the attribute is used, if known. If not known (for example, for an unknown attribute, or a known attribute with no specified default), null is returned.

Note that when using the TraitAccess interface for getting traits on elements outside of the tree, for example on elements just created or removed, what values are returned is user agent dependent.

The trait getter methods (getTrait, getTraitNS, getFloatTrait, etc.) return base values (i.e., before animation is applied), and this is true for both static and animated content. Note however that if the attribute is inherited from an animated parent value, it will inherit the animated value. The trait presentation value getter methods (getPresentationTrait, getPresentationTraitNS, getFloatPresentationTrait, etc.) return either the current animated value if the given trait is currently being animated or the base value if the given trait is not currently being animated. Not all attributes are accessible by traits — see the table of supported attributes for details.

Setting a trait value has the same effect as changing a corresponding attribute, but trait setters can operate on typed values. The value which is modified is always a base value. For inheritable traits corresponding to properties, the trait value can always be set to inherit (but querying the value will always return the actual inherited value as explained above).

Note about invalid/unsupported trait values: There are two situations where the various trait setter methods (such as the setTrait, setFloatTrait and setPathTrait methods) consider a value invalid and throw a DOMException with the INVALID_ACCESS_ERR code. The first situation is when the trait value is invalid with regards to its definition. (For example, trying to set the 'stroke-linejoin' trait to 'foo' would result in this exception being thrown). The trait methods will consider the value to be invalid if it is an unsupported value. However, if the trait value being set is an IRI reference, such as when setting a <FuncIRI> value on the 'fill' property or when setting the 'xlink:href' attribute on an 'image' element, an SVG user agent must not consider that trait value invalid if it is syntactically correct but is otherwise an invalid IRI reference. Thus, the DOMException with code INVALID_ACCESS_ERR must not be thrown in this case. This obviates the need for an SVG user agent to fetch the IRI upon setting the trait solely to determine whether it is an invalid IRI reference.

The second situation is when the trait value is invalid with regards to animations currently applied to the trait. The value is considered invalid because it would put the animation, and therefore the document, in an error state. For example, if a 'path' element has animations on its 'd' attribute, trying to change the 'd' attribute to a value incompatible with the animations will cause the exception to happen.

IDL Definition
interface TraitAccess
{
	DOMString getTrait(in DOMString name) 
		raises(DOMException);
	DOMString getTraitNS(in DOMString namespaceURI, in DOMString name) 
		raises(DOMException);
	float getFloatTrait(in DOMString name) 
		raises(DOMException);
	sequence<float> getFloatListTrait(in DOMString name) 
		raises(DOMException);
	SVGMatrix getMatrixTrait(in DOMString name) 
		raises(DOMException);
	SVGRect getRectTrait(in DOMString name) 
		raises(DOMException);
	SVGPath getPathTrait(in DOMString name) 
		raises(DOMException);
	SVGRGBColor getRGBColorTrait(in DOMString name) 
		raises(DOMException);
	DOMString getPresentationTrait(in DOMString name) 
		raises(DOMException);
	DOMString getPresentationTraitNS(in DOMString namespaceURI, in DOMString name) 
		raises(DOMException);
	float getFloatPresentationTrait(in DOMString name) 
		raises(DOMException);
	sequence<float> getFloatListPresentationTrait(in DOMString name) 
		raises(DOMException);
	SVGMatrix getMatrixPresentationTrait(in DOMString name) 
		raises(DOMException);
	SVGRect getRectPresentationTrait(in DOMString name) 
		raises(DOMException);
	SVGPath getPathPresentationTrait(in DOMString name) 
		raises(DOMException);
	SVGRGBColor getRGBColorPresentationTrait(in DOMString name) 
		raises(DOMException);
	void setTrait(in DOMString name, in DOMString value) 
		raises(DOMException);
	void setTraitNS(in DOMString namespaceURI, in DOMString name, in DOMString value) 
		raises(DOMException);
	void setFloatTrait(in DOMString name, in float value) 
		raises(DOMException);
	void setFloatListTrait(in DOMString name, in sequence<float> value) 
		raises(DOMException);
	void setMatrixTrait(in DOMString name, in SVGMatrix matrix) 
		raises(DOMException);
	void setRectTrait(in DOMString name, in SVGRect rect) 
		raises(DOMException);
	void setPathTrait(in DOMString name, in SVGPath path) 
		raises(DOMException);
	void setRGBColorTrait(in DOMString name, in SVGRGBColor color) 
		raises(DOMException);
};
No defined constants
No defined attributes
Methods
getTrait
Returns the trait value (possibly normalized) as a DOMString. In SVG Tiny only certain traits can be obtained as a DOMString value. Syntax of the returned DOMString matches the syntax of the corresponding attribute. This method is exactly equivalent to getTraitNS with namespaceURI set to null.
Parameters
in DOMString nameThe name of the trait to retrieve.
Return value
DOMStringThe trait value.
Exceptions
DOMException
NOT_SUPPORTED_ERR: Raised if the requested trait is not supported on this element or null.
DOMException
TYPE_MISMATCH_ERR: Raised if requested trait's computed value cannot be converted to a DOMString (SVG Tiny only).
getTraitNS
Same as getTrait, but for namespaced traits. Parameter name must be a non-qualified trait name, i.e. without prefix.
Parameters
in DOMString namespaceURIThe namespace of the trait to retrieve.
in DOMString nameThe name of the trait to retrieve.
Return value
DOMStringThe trait value.
Exceptions
DOMException
NOT_SUPPORTED_ERR: Raised if the requested trait is not supported on this element or null.
DOMException
TYPE_MISMATCH_ERR: Raised if requested trait's computed value cannot be converted to a DOMString (SVG Tiny only).
getFloatTrait
Get the trait value as a float. Parameter name must be a non-qualified trait name, i.e. without prefix.
Parameters
in DOMString nameThe name of the trait to retrieve.
Return value
floatThe trait value as a float.
Exceptions
DOMException
NOT_SUPPORTED_ERR: Raised if the requested trait is not supported on this element or null.
DOMException
TYPE_MISMATCH_ERR: Raised if requested trait's computed value is a non-numeric float (for example, when calling getFloatTrait("width") on the rootmost 'svg' element whose width attribute uses a percentage).
getFloatListTrait
Get the trait value as a sequence<float>. Parameter name must be a non-qualified trait name, i.e. without prefix.
Parameters
in DOMString nameThe name of the trait to retrieve.
Return value
sequence<float>The trait value as a sequence<float>.
Exceptions
DOMException
NOT_SUPPORTED_ERR: Raised if the requested trait is not supported on this element or null.
DOMException
TYPE_MISMATCH_ERR: Raised if requested trait's computed value cannot be converted to a sequence<float>.
getMatrixTrait
Returns the trait value as an SVGMatrix. The returned object is a copy of the actual trait value and will not change if the corresponding trait changes. Parameter name must be a non-qualified trait name, i.e. without prefix.
Parameters
in DOMString nameThe name of the trait to retrieve.
Return value
SVGMatrixThe trait value as an SVGMatrix.
Exceptions
DOMException
NOT_SUPPORTED_ERR: Raised if the requested trait is not supported on this element or null.
DOMException
TYPE_MISMATCH_ERR: Raised if requested trait's computed value cannot be converted to an SVGMatrix.
getRectTrait
Returns the trait value as an SVGRect. The returned object is a copy of the actual trait value and will not change if the corresponding trait changes. If the actual trait value is not an SVGRect, e.g. the 'none' value on the 'viewBox' attribute, this method will return null. Parameter name must be a non-qualified trait name, i.e. without prefix.
Parameters
in DOMString nameThe name of the trait to retrieve.
Return value
SVGRectThe trait value as an SVGRect.
Exceptions
DOMException
NOT_SUPPORTED_ERR: Raised if the requested trait is not supported on this element or null.
DOMException
TYPE_MISMATCH_ERR: Raised if requested trait's computed value cannot be converted to an SVGRect.
getPathTrait
Returns the trait value as an SVGPath. The returned object is a copy of the actual trait value and will not change if the corresponding trait changes. Parameter name must be a non-qualified trait name, i.e. without prefix.
Parameters
in DOMString nameThe name of the trait to retrieve.
Return value
SVGPathThe trait value as an SVGPath.
Exceptions
DOMException
NOT_SUPPORTED_ERR: Raised if the requested trait is not supported on this element or null.
DOMException
TYPE_MISMATCH_ERR: Raised if requested trait's computed value cannot be converted to an SVGPath.
getRGBColorTrait
Returns the trait value as an SVGRGBColor. The returned object is a copy of the trait value and will not change if the corresponding trait changes. If the actual trait value is not an SVGRGBColor, i.e. 'none' or a link to a paint server (e.g. to a gradient or a 'solidColor'), this method must return null. Parameter name must be a non-qualified trait name, i.e. without prefix.
Parameters
in DOMString nameThe name of the trait to retrieve.
Return value
SVGRGBColorThe trait value as an SVGRGBColor.
Exceptions
DOMException
NOT_SUPPORTED_ERR: Raised if the requested trait is not supported on this element or null.
DOMException
TYPE_MISMATCH_ERR: Raised if requested trait's computed value cannot be converted to an SVGRGBColor.
getPresentationTrait
Returns the trait presentation value as a DOMString. In SVG Tiny only certain traits can be obtained as a DOMString value. Syntax of the returned DOMString matches the syntax of the corresponding attribute. This method is exactly equivalent to getPresentationTraitNS with namespaceURI set to null.
Parameters
in DOMString nameThe name of the trait to retrieve.
Return value
DOMStringThe trait presentation value.
Exceptions
DOMException
NOT_SUPPORTED_ERR: Raised if the requested trait is not supported on this element or null.
DOMException
TYPE_MISMATCH_ERR: Raised if requested trait's computed value cannot be converted to a DOMString (SVG Tiny only).
getPresentationTraitNS
Same as getPresentationTrait, but for namespaced traits. The parameter name must be a non-qualified trait name, i.e. without prefix.
Parameters
in DOMString namespaceURIThe namespace of the trait to retrieve.
in DOMString nameThe name of the trait to retrieve.
Return value
DOMStringThe trait presentation value.
Exceptions
DOMException
NOT_SUPPORTED_ERR: Raised if the requested trait is not supported on this element or null.
DOMException
TYPE_MISMATCH_ERR: Raised if requested trait's computed value cannot be converted to a DOMString (SVG Tiny only).
getFloatPresentationTrait
Get the trait presentation value as a float. Parameter name must be a non-qualified trait name, i.e. without prefix.
Parameters
in DOMString nameThe name of the trait to retrieve.
Return value
floatThe trait presentation value as a float.
Exceptions
DOMException
NOT_SUPPORTED_ERR: Raised if the requested trait is not supported on this element or null.
DOMException
TYPE_MISMATCH_ERR: Raised if requested trait's computed value is a non-numeric float (for example, when calling getFloatTrait("width") on the rootmost 'svg' element whose width attribute uses a percentage).
getFloatListPresentationTrait
Get the trait presentation value as a sequence<float>. Parameter name must be a non-qualified trait name, i.e. without prefix.
Parameters
in DOMString nameThe name of the trait to retrieve.
Return value
sequence<float>The trait presentation value as a sequence<float>.
Exceptions
DOMException
NOT_SUPPORTED_ERR: Raised if the requested trait is not supported on this element or null.
DOMException
TYPE_MISMATCH_ERR: Raised if requested trait's computed value cannot be converted to a sequence<float>.
getMatrixPresentationTrait
Returns the trait presentation value as an SVGMatrix. The returned object is a copy of the actual trait value and will not change if the corresponding trait changes or as animation continue to affect the trait presentation value. Parameter name must be a non-qualified trait name, i.e. without prefix.
Parameters
in DOMString nameThe name of the trait to retrieve.
Return value
SVGMatrixThe trait presentation value as an SVGMatrix.
Exceptions
DOMException
NOT_SUPPORTED_ERR: Raised if the requested trait is not supported on this element or null.
DOMException
TYPE_MISMATCH_ERR: Raised if requested trait's computed value cannot be converted to an SVGMatrix.
getRectPresentationTrait
Returns the trait presentation value as an SVGRect. The returned object is a copy of the actual trait value and will not change if the corresponding trait changes or as animation continue to affect the trait presentation value. If the actual trait value is not an SVGRect, e.g. the 'none' value on the 'viewBox' attribute, this method will return null. Parameter name must be a non-qualified trait name, i.e. without prefix.
Parameters
in DOMString nameThe name of the trait to retrieve.
Return value
SVGRectThe trait presentation value as an SVGRect.
Exceptions
DOMException
NOT_SUPPORTED_ERR: Raised if the requested trait is not supported on this element or null.
DOMException
TYPE_MISMATCH_ERR: Raised if requested trait's computed value cannot be converted to an SVGRect.
getPathPresentationTrait
Returns the trait presentation value as an SVGPath. The returned object is a copy of the actual trait value and will not change if the corresponding trait changes or as animation continue to affect the trait presentation value. Parameter name must be a non-qualified trait name, i.e. without prefix.
Parameters
in DOMString nameThe name of the trait to retrieve.
Return value
SVGPathThe trait presentation value as an SVGPath.
Exceptions
DOMException
NOT_SUPPORTED_ERR: Raised if the requested trait is not supported on this element or null.
DOMException
TYPE_MISMATCH_ERR: Raised if requested trait's computed value cannot be converted to an SVGPath.
getRGBColorPresentationTrait
Returns the trait presentation value as an SVGRGBColor. The returned object is a copy of the trait value and will not change if the corresponding trait changes or as animation continue to affect the trait presentation value. If the actual trait value is not an SVGRGBColor, i.e. 'none' or a link to a paint server (e.g. to a gradient or a 'solidColor'), this method must return null. Parameter name must be a non-qualified trait name, i.e. without prefix.
Parameters
in DOMString nameThe name of the trait to retrieve.
Return value
SVGRGBColorThe trait presentation value as an SVGRGBColor.
Exceptions
DOMException
NOT_SUPPORTED_ERR: Raised if the requested trait is not supported on this element or null.
DOMException
TYPE_MISMATCH_ERR: Raised if requested trait's computed value cannot be converted to an SVGRGBColor.
setTrait
Set the trait value as a DOMString. In SVG Tiny only certain traits can be set through a DOMString value. The syntax of the DOMString that should be given as a value must be the same as syntax of the corresponding XML attribute value. Exactly equivalent to setTraitNS with the namespaceURI attribute set to null.
Parameters
in DOMString nameThe name of the trait to be set.
in DOMString valueThe value of the trait.
No return value
Exceptions
DOMException
NOT_SUPPORTED_ERR: Raised if the requested trait is not supported on this element.
DOMException
TYPE_MISMATCH_ERR: Raised if the requested trait's value cannot be specified as a DOMString.
DOMException
INVALID_ACCESS_ERR: Raised if the input value is an invalid value for the given trait or null is specified.
DOMException
NO_MODIFICATION_ALLOWED_ERR: Raised if attempt is made to change a readonly trait.
setTraitNS
Same as setTrait, but for namespaced traits. The parameter name must be a non-qualified trait name, i.e. without prefix.
Parameters
in DOMString namespaceURIThe namespace of the trait to be set.
in DOMString nameThe name of the trait to be set.
in DOMString valueThe value of the trait.
No return value
Exceptions
DOMException
NOT_SUPPORTED_ERR: Raised if the requested trait is not supported on this element.
DOMException
TYPE_MISMATCH_ERR: Raised if the requested trait's value cannot be specified as a DOMString.
DOMException
INVALID_ACCESS_ERR: Raised if the input value is an invalid value for the given trait or null is specified.
DOMException
NO_MODIFICATION_ALLOWED_ERR: Raised if attempt is made to change a readonly trait.
setFloatTrait
Set the trait value as a float. Parameter name must be a non-qualified trait name, i.e. without prefix.
Parameters
in DOMString nameThe name of the trait to be set.
in float valueThe value of the trait.
No return value
Exceptions
DOMException
NOT_SUPPORTED_ERR: Raised if the requested trait is not supported on this element.
DOMException
TYPE_MISMATCH_ERR: Raised if the requested trait's value cannot be specified as a numeric float (e.g. NaN).
DOMException
INVALID_ACCESS_ERR: Raised if the input value is an invalid value for the given trait or null is specified.
setFloatListTrait
Set the trait value as a sequence<float>. Parameter name must be a non-qualified trait name, i.e. without prefix.
Parameters
in DOMString nameThe name of the trait to be set.
in sequence<float> valueThe value of the trait.
No return value
Exceptions
DOMException
NOT_SUPPORTED_ERR: Raised if the requested trait is not supported on this element.
DOMException
TYPE_MISMATCH_ERR: Raised if the requested trait's value cannot be specified as a sequence<float>).
DOMException
INVALID_ACCESS_ERR: Raised if the input value is an invalid value for the given trait or null is specified.
setMatrixTrait
Set the trait value as an SVGMatrix. Values in SVGMatrix are copied in the trait so subsequent changes to the given SVGMatrix have no effect on the value of the trait. Parameter name must be a non-qualified trait name, i.e. without prefix.
Parameters
in DOMString nameThe name of the trait to be set.
in SVGMatrix valueThe value of the trait.
No return value
Exceptions
DOMException
NOT_SUPPORTED_ERR: Raised if the requested trait is not supported on this element.
DOMException
TYPE_MISMATCH_ERR: Raised if the requested trait's value cannot be specified as an SVGMatrix.
DOMException
INVALID_ACCESS_ERR: Raised if the input value is null.
setRectTrait
Set the trait value as an SVGRect. Values in SVGRect are copied in the trait so subsequent changes to the given SVGRect have no effect on the value of the trait. Parameter name must be a non-qualified trait name, i.e. without prefix.
Parameters
in DOMString nameThe name of the trait to be set.
in SVGRect valueThe value of the trait.
No return value
Exceptions
DOMException
NOT_SUPPORTED_ERR: Raised if the requested trait is not supported on this element.
DOMException
TYPE_MISMATCH_ERR: Raised if the requested trait's value cannot be specified as an SVGRect.
DOMException
INVALID_ACCESS_ERR: Raised if the input value is an invalid value for the given trait or null is specified. An SVGRect is invalid if the width or height values are set to negative.
setPathTrait
Set the trait value as an SVGPath. Values in SVGPath are copied in the trait so subsequent changes to the given SVGPath have no effect on the value of the trait. Parameter name must be a non-qualified trait name, i.e. without prefix.
Parameters
in DOMString nameThe name of the trait to be set.
in SVGPath valueThe value of the trait.
No return value
Exceptions
DOMException
NOT_SUPPORTED_ERR: Raised if the requested trait is not supported on this element.
DOMException
TYPE_MISMATCH_ERR: Raised if the requested trait's value cannot be specified as an SVGPath.
DOMException
INVALID_ACCESS_ERR: Raised if the input value is an invalid value for the given trait or null is specified. An SVGPath is invalid if it begins with any segment other than MOVE_TO segment.
Note: An empty SVGPath is still a valid value.
setRGBColorTrait
Set the trait value as an SVGRGBColor. Values in SVGRGBColor are copied in the trait so subsequent changes to the given SVGRGBColor have no effect on the value of the trait. Parameter name must be a non-qualified trait name, i.e. without prefix.
Parameters
in DOMString nameThe name of the trait to be set.
in SVGRGBColor valueThe value of the trait.
No return value
Exceptions
DOMException
NOT_SUPPORTED_ERR: Raised if the requested trait is not supported on this element.
DOMException
TYPE_MISMATCH_ERR: Raised if the requested trait's value cannot be specified as an SVGRGBColor.
DOMException
INVALID_ACCESS_ERR: Raised if the input value is null.

Traits supported in this specification, SVG Tiny 1.2 uDOM

Trait access is not required on all of the SVG Tiny 1.2 attributes and properties. The table below shows the attributes and properties that SVG Tiny 1.2 uDOM implementations must support trait access to. Each attribute row lists the allowed getters and setters. The "Lacuna Value" column specifies the lacuna value that must be used for each attribute or property. If a "Lacuna Value" column entry is empty, there is no lacuna value. Unless explicitly stated in the "Comments" column, a supported attribute is accessible on all elements it can belong to. See the attribute table for a list of attributes and which elements they belong to.

Implementations that support multiple versions of SVG must allow trait access to the most extensive set and support the types supported by each trait in the most extensive set. However, content relying on traits or trait types available in future versions may not work in all conformant SVG Tiny 1.2 uDOM implementations.

The user agent must raise a NOT_SUPPORTED_ERR whenever there is an attempt to use trait methods for traits which are not supported by the user agent.

For some of the attributes and data types additional rules apply. These rules are defined below the table.

Note: In the table below:

Trait TargetTrait Getter
[Return Value]
Trait Setter
[Argument Value]
Lacuna ValueComments
Element text contentgetTrait("#text")
[The element text content]
setTrait("#text", ...)
[New element text content]
See Text Content Access.
accumulate, attributegetTrait("accumulate")
[none | sum]
setTrait("accumulate", ...)
[none | sum]
"none"
additive, attributegetTrait("additive")
[replace | sum]
setTrait("additive", ...)
[replace | sum]
"replace"
attributeName, attributegetTrait("attributeName")setTrait("attributeName", ...)
audio-level, propertygetFloatTrait("audio-level")
[0 ≤ value ≤ 1]
setFloatTrait("audio-level", ...)
[0 ≤ value ≤ 1]

setTrait("audio-level", ...)
[inherit]
1.0
baseProfile, attributegetTrait("baseProfile")setTrait("baseProfile", ...)"none"
begin, attributeN/AsetTrait("begin", ...)
calcMode, attributegetTrait("calcMode")
[discrete | linear | paced | spline]
setTrait("calcMode", ...)
[discrete | linear | paced | spline]
"paced" when accessed on an 'animateMotion' element, "linear" otherwise
color, propertygetRGBColorTrait("color")
[null, SVGRGBColor]
setRGBColorTrait("color, ...")
setTrait("color", ...)
[inherit | <color>]
rgb(0,0,0)
cx, attributegetFloatTrait("cx")setFloatTrait("cx", ...)0.5 when accessed on a 'radialGradient' element, 0.0 otherwise
cy, attributegetFloatTrait("cy")setFloatTrait("cy", ...)0.5 when accessed on a 'radialGradient' element, 0.0 otherwise
d, attributegetPathTrait("d") setPathTrait("d", ...) An SVGPath object with no path segmentsSee Accessing rules for path attributes.
display, propertygetTrait("display")
[inline | none]
setTrait("display", ...)
[inline | none | inherit]
"inline"See Accessing rules for 'display' property.
dur, attributeN/AsetTrait("dur", ...)
editable, attributegetTrait("editable")
[simple | none]
setTrait("editable, ...)
[simple | none]
"none"
end, attributeN/AsetTrait("end", ...)
fill, propertygetRGBColorTrait("fill")
[null, SVGRGBColor]

getTrait("fill")
setRGBColorTrait("fill", ...)
setTrait("fill", ...)
[none | currentColor | <FuncIRI> | <color> | <system paint> | inherit]
rgb(0,0,0)There are no trait accessors for the animation element 'fill' attribute.
fill-opacity, propertygetFloatTrait("fill-opacity")
[0 ≤ value ≤ 1]
setFloatTrait("fill-opacity", ...)
[0 ≤ value ≤ 1]

setTrait("fill-opacity", ...)
[inherit]
1.0
fill-rule, propertygetTrait("fill-rule")
[nonzero | evenodd]
setTrait("fill-rule", ...)
[nonzero | evenodd | inherit]
"nonzero"
focusable, attributegetTrait("focusable")
[true | false]
setTrait("focusable", ...)
[true | false | auto]
"auto"
focusHighlight, attributegetTrait("focusHighlight")
[auto | none]
setTrait("focusHighlight", ...)
[auto | none]
"auto"
font-family, propertygetTrait("font-family") setTrait("font-family", ...) User agent specificSee Accessing rules for font properties.
font-size, propertygetFloatTrait("font-size")
[value ≥ 0]
setFloatTrait("font-size", ...)
[value ≥ 0]

setTrait("font-size", ...)
[xx-small | x-small | small | medium | large | x-large | xx-large | larger | smaller | inherit]
User agent specific
font-style, propertygetTrait("font-style")
[normal | italic | oblique]
setTrait("font-style", ...)
[normal | italic | oblique | inherit]
"normal"See Accessing rules for font properties.
font-weight, propertygetTrait("font-weight")
[100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900]
setTrait("font-weight", ...)
[normal | bold | bolder | lighter | 100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900 | inherit]
"normal"See Accessing rules for font properties.
from, attributeN/AsetTrait("from", ...)
gradientUnits, attributegetTrait("gradientUnits")
[userSpaceOnUse | objectBoundingBox]
setTrait("gradientUnits", ...)
[userSpaceOnUse | objectBoundingBox]
"objectBoundingBox"
height, attributegetFloatTrait("height")
[value ≥ 0]

getTrait("height")
["auto"]
setFloatTrait("height", ...)
[value ≥ 0]

setTrait("height", ...)
["auto"]
"auto" when accessed on a 'textArea' element, 0.0 otherwiseSee Accessing rules for 'width' and 'height' attributes.
id, attributegetTrait("id")setTrait("id", ...)
keyPoints, attributeN/AsetTrait("keyPoints", ...)
keySplines, attributeN/AsetTrait("keySplines", ...)
keyTimes, attributeN/AsetTrait("keyTimes", ...)
max, attributeN/AsetTrait("max", ...)
min, attributeN/AsetTrait("min", ...)
nav-right, attributegetTrait("nav-right")
[auto | self | <FuncIRI>]
setTrait("nav-right", ...)
[auto | self | <FuncIRI>]
"auto"
nav-next, attributegetTrait("nav-next")
[auto | self | <FuncIRI>]
setTrait("nav-next", ...)
[auto | self | <FuncIRI>]
"auto"
nav-up, attributegetTrait("nav-up")
[auto | self | <FuncIRI>]
setTrait("nav-up", ...)
[auto | self | <FuncIRI>]
"auto"
nav-up-right, attributegetTrait("nav-up-right")
[auto | self | <FuncIRI>]
setTrait("nav-up-right", ...)
[auto | self | <FuncIRI>]
"auto"
nav-up-left, attributegetTrait("nav-up-left")
[auto | self | <FuncIRI>]
setTrait("nav-up-left", ...)
[auto | self | <FuncIRI>]
"auto"
nav-prev, attributegetTrait("nav-prev")
[auto | self | <FuncIRI>]
setTrait("nav-prev", ...)
[auto | self | <FuncIRI>]
"auto"
nav-down, attributegetTrait("nav-down")
[auto | self | <FuncIRI>]
setTrait("nav-down", ...)
[auto | self | <FuncIRI>]
"auto"
nav-down-right, attributegetTrait("nav-down-right")
[auto | self | <FuncIRI>]
setTrait("nav-down-right", ...)
[auto | self | <FuncIRI>]
"auto"
nav-down-left, attributegetTrait("nav-down-left")
[auto | self | <FuncIRI>]
setTrait("nav-down-left", ...)
[auto | self | <FuncIRI>]
"auto"
nav-left, attributegetTrait("nav-left")
[auto | self | <FuncIRI>]
setTrait("nav-left", ...)
[auto | self | <FuncIRI>]
"auto"
offset, attributegetFloatTrait("offset")
[0 ≤ value ≤ 1]
setFloatTrait("offset", ...)
[0 ≤ value ≤ 1]
0.0
opacity, propertygetFloatTrait("opacity")
[0 ≤ value ≤ 1]
setFloatTrait("opacity", ...)
[0 ≤ value ≤ 1]

setTrait("opacity", ...)
[inherit]
1.0
path, attributegetPathTrait("path") setPathTrait("path", ...) An SVGPath object with no path segmentsSee Accessing rules for path attributes.
points, attributegetFloatListTrait("points")setFloatListTrait("points", ...)
r, attributegetFloatTrait("r")
[value ≥ 0]
setFloatTrait("r", ...)
[value ≥ 0]
0.5 when accessed on a 'radialGradient' element, 0.0 otherwise
repeatCount, attributeN/AsetTrait("repeatCount", ...)
repeatDur, attributeN/AsetTrait("repeatDur", ...)
restart, attributegetTrait("restart")
[always | whenNotActive | never]
setTrait("restart", ...)
[always | whenNotActive | never]
"always"
rx, attributegetFloatTrait("rx")
[value ≥ 0]
setFloatTrait("rx", ...)
[value ≥ 0]
0.0
ry, attributegetFloatTrait("ry")
[value ≥ 0]
setFloatTrait("ry", ...)
[value ≥ 0]
0.0
snapshotTime, attributegetFloatTrait("snapshotTime")
[value ≥ 0]
setFloatTrait("snapshotTime", ...)
[value ≥ 0]
0.0
solid-color, propertygetRGBColorTrait("solid-color")
[null, SVGRGBColor]
setRGBColorTrait("solid-color", ...)
setTrait("solid-color", ...)
[<color> | inherit]
rgb(0,0,0)
solid-opacity, propertygetFloatTrait("solid-opacity")
[0 ≤ value ≤ 1]
setFloatTrait("solid-opacity", ...)
[0 ≤ value ≤ 1]

setTrait("solid-opacity")
[inherit]
1.0
stop-color, propertygetRGBColorTrait("stop-color")
[null, SVGRGBColor]

getTrait("stop-color")
[none | <color>]
setRGBColorTrait("stop-color", ...)
setTrait("stop-color")
[none | currentColor | <color> | inherit]
rgb(0,0,0)
stop-opacity, propertygetFloatTrait("stop-opacity")
[0 ≤ value ≤ 1]
setFloatTrait("stop-opacity", ...)
[0 ≤ value ≤ 1]

setTrait("stop-opacity", ...)
[inherit]
1.0
stroke, propertygetRGBColorTrait("stroke")
[null, SVGRGBColor]

getTrait("stroke")
setRGBColorTrait("stroke", ...)
setTrait("stroke", ...)
[none | currentColor | <FuncIRI> | <color> | <system paint> | inherit]
"none"
stroke-dasharray, propertygetFloatListTrait("stroke-dasharray")
getTrait("stroke-dasharray")
[none, inherit]
setFloatListTrait("stroke-dasharray", ...)
setTrait("stroke-dasharray", ...)
[none, inherit]
"none"
stroke-dashoffset, propertygetFloatTrait("stroke-dashoffset")setFloatTrait("stroke-dashoffset", ...)

setTrait("stroke-dashoffset", ...)
[inherit]
0.0
stroke-linecap, propertygetTrait("stroke-linecap")
[butt | round | square]
setTrait("stroke-linecap", ...)
[butt | round | square | inherit]
"butt"
stroke-linejoin, propertygetTrait("stroke-linejoin")
[miter | round | bevel]
setTrait("stroke-linejoin", ...)
[miter | round | bevel | inherit]
"miter"
stroke-miterlimit, propertygetFloatTrait("stroke-miterlimit")
[value ≥ 1]
setFloatTrait("stroke-miterlimit")
[value ≥ 1]

setTrait("stroke-miterlimit", ...)
[inherit]
4.0
stroke-opacity, propertygetFloatTrait("stroke-opacity")
[0 ≤ value ≤ 1]
setFloatTrait("stroke-opacity", ...)
[0 ≤ value ≤ 1]

setTrait("stroke-opacity", ...)
[inherit]
1.0
stroke-width, propertygetFloatTrait("stroke-width")
[value ≥ 0]
setFloatTrait("stroke-width", ...)
[value ≥ 0]

setTrait("stroke-width", ...)
[inherit]
1.0
target, attributegetTrait("target")setTrait("target", ...)"_self"
text-anchor, propertygetTrait("text-anchor")
[start | middle | end]
setTrait("text-anchor", ...)
[start | middle | end | inherit]
"start"
to, attributeN/AsetTrait("to", ...)
transform, attributegetMatrixTrait("transform")
getTrait("transform")
setMatrixTrait("transform", ...)
setTrait("transform", ...)
Identity matrix (1,0,0,1,0,0)See Accessing rules for 'transform' attribute.
type, attributegetTrait("type")
[translate | scale | rotate | skewX | skewY]
setTrait("type", ...)
[translate | scale | rotate | skewX | skewY]
These are the trait accessors for the 'type' attribute on the 'animateTransform' element. There are no trait accessors for the 'type' attribute on the 'audio', 'handler', 'image', 'script' and 'video' elements.
values, attributeN/AsetTrait("values", ...)
vector-effect, propertygetTrait("vector-effect")
[none | non-scaling-stroke]
setTrait("vector-effect", ...)
[none | non-scaling-stroke | inherit]
"none"
version, attributegetTrait("version")setTrait("version", ...)User agent specific
viewBox, attributegetRectTrait("viewBox")
[null | SVGRect]
setRectTrait("viewBox", ...)
setTrait("viewBox", ...)
[none]
nullIf the 'viewBox' attribute has the value 'none', the getRectTrait method will return null.
viewport-fill, propertygetRGBColorTrait("viewport-fill")
[null, SVGRGBColor]

getTrait("viewport-fill")
[none | <color>]
setRGBColorTrait("viewport-fill", ...)
setTrait("viewport-fill", ...)
[none | currentColor | <color> | inherit]
"none"
viewport-fill-opacity, propertygetFloatTrait("viewport-fill-opacity")
[0 ≤ value ≤ 1]
setFloatTrait("viewport-fill-opacity", ...)
[0 ≤ value ≤ 1]

setTrait("viewport-fill-opacity", ...)
[inherit]
1.0
visibility, propertygetTrait("visibility")
[visible | hidden]
setTrait("visibility", ...)
[visible | hidden | inherit]
"visible"
width, attributegetFloatTrait("width")
[value ≥ 0]

getTrait("width")
["auto"]
setFloatTrait("width", ...)
[value ≥ 0]

setTrait("width", ...)
["auto" ]
"auto" when accessed on a 'textArea' element, 0.0 otherwiseSee Accessing rules for 'width' and 'height' attributes.
x, attributegetFloatTrait("x")

getFloatListTrait("x")
setFloatTrait("x", ...)

setFloatListTrait("x", ...)
0.0See Accessing rules for 'x' and 'y' attributes.
x1, attributegetFloatTrait("x1")setFloatTrait("x1", ...)0.0
x2, attributegetFloatTrait("x2")setFloatTrait("x2", ...)1.0 when accessed on a 'linearGradient' element, 0.0 otherwise
xlink:href, attributegetTraitNS("http://www.w3.org/1999/xlink", "href")
[absolute IRI]
setTraitNS("http://www.w3.org/1999/xlink", "href", ...)""
y, attributegetFloatTrait("y")

getFloatListTrait("y")
setFloatTrait("y", ...)

setFloatListTrait("y", ...)
0.0See Accessing rules for 'x' and 'y' attributes.
y1, attributegetFloatTrait("y1")setFloatTrait("y1", ...)0.0
y2, attributegetFloatTrait("y2")setFloatTrait("y2", ...)0.0
zoomAndPan, attributegetTrait("zoomAndPan")
[disable | magnify]
setTrait("zoomAndPan", ...)
[disable | magnify]
"magnify"

A.8.14 Additional accessing rules

Accessing rules for 'transform' attribute

The 'transform' attribute in SVG Tiny 1.2 can have three types of values. The "normal" transformation list (e.g. scale, translate, rotate, matrix, etc.), the newly introduced 'ref(svg)' type or 'none'. getMatrixTrait returns the current evaluated matrix in all cases. If the user needs to know that the 'transform' attribute value was a 'ref' or a 'none', getTrait must be used. By using setTrait the user can set the 'transform' attribute to 'ref(svg)' or 'none'.

Accessing rules for 'display' property

Due to backward compatibility reasons the 'display' values accessible via the trait mechanism are limited to 'none' and 'inline', all other values are translated into 'none' or 'inline'. (For a list of all possible 'display' values, see Controlling visibility.) If other 'display' values are of interest, e.g. the user want to set display to 'block', the more generic getAttributeNS/setAttributeNS must be used. Note however that an SVG Tiny 1.2 user agent is allowed to normalize its attribute data as described in Display normalization.

Accessing rules for animation related elements

The following rule applies to SMIL animation elements ('animate', 'animateTransform', 'animateColor', 'animateMotion', 'set' , 'discard').

These elements can be inserted and removed from the tree but they cannot be modified using the TraitAccess methods once inserted into the tree. If an attempt is made to do so, the TraitAccess method will throw a DOMException with code NOT_SUPPORTED_ERR. Modifying the element using the setAttribute and setAttributeNS methods of the Element interface will change the document, but will have no effect on the animation.

This restriction means that if the author wishes to add animations via script, the attributes of the animation elements must be modified before being inserted into the tree. The following is an example of adding an animation to the document, setting the relevant attributes prior to insertion.

Example: Animating via the uDOM
<svg version="1.2" baseProfile="tiny" xmlns="http://www.w3.org/2000/svg" xml:id="svg-root"
      width="100%" height="100%" viewBox="0 0 480 360">
    <rect xml:id="myRect" fill="green" x="10" y="10" width="200" height="100" stroke="black" stroke-width="2"/>
</svg>
A script such as the following Java code might be used to add an animation to the rectangle:
SVGElement newAnimate = (SVGElement)document.createElementNS(svgNS, "animate");
newAnimate.setTrait("attributeName", "fill");
newAnimate.setTrait("from", "red");
newAnimate.setTrait("to", "blue");
newAnimate.setTrait("dur", "5");
newAnimate.setTrait("repeatCount", "10");
Element myRect = document.getElementById("myRect");
myRect.appendChild(newAnimate);
    

Accessing rules for 'x' and 'y' attributes

If getFloatTrait is used to retrieve the value of the 'x' or 'y' attribute on a 'text' element, where the attribute value has more than one <coordinate>, a DOMException with error code TYPE_MISMATCH_ERR must be raised. When the attribute value has only one coordinate, this is the value returned by getFloatTrait.

If getFloatListTrait or setFloatListTrait are used on elements other than a 'text' element, a DOMException with error code TYPE_MISMATCH_ERR must be raised.

Accessing rules for 'width' and 'height' attributes

If getFloatTrait is used to retrieve the value of the 'width' or 'height' attribute on an 'svg' element, where the value is specified as a percentage or unit value, a DOMException with error code TYPE_MISMATCH_ERR must be raised.

Accessing rules for font properties

If trait accessors are used to get or set the 'font-family', 'font-style' or 'font-weight' properties on a 'font-face' element, a DOMException with error code NOT_SUPPORTED_ERR must be raised.

Accessing rules for path attributes

If the getPathTrait method is used to get an SVGPath and the path attribute was syntactically invalid at some point, the return value must be an SVGPath containing all valid path segments until the point of the error.

Accessing rules for multimedia elements

The following rule applies to multimedia elements ('audio', 'video', 'animation').

SVG timing attributes cannot be modified using the TraitAccess methods once inserted into the tree. If an attempt is made to do so, the TraitAccess method will throw a DOMException with code NOT_SUPPORTED_ERR. Modifying these attributes using the setAttribute and setAttributeNS methods of the Element interface will change the document, but will have no effect on the element.

A.8.15 SVGElement

This interface represents an SVG element in the document tree. It provides methods to traverse elements in the uDOM tree and allows setting and getting the 'id' of an element.

Note: See the definition of 'id' and 'xml:id' for the rules of how to treat 'id' and 'xml:id'.

IDL Definition
interface SVGElement : Element, EventTarget, TraitAccess
{
	attribute DOMString id;
};
No defined constants
Attributes
id

On read, returns the element's 'xml:id' or 'id' attribute according to the rules defined in the Structure chapter, or null if no ID specified.

On write, sets the element's 'xml:id' or 'id' attributes according to the rules defined in the Structure chapter.

No defined methods

A.8.16 SVGTimedElement

This interface represents an SVGTimedElement which is implemented by timed elements and the 'svg' element.
IDL Definition
interface SVGTimedElement : SVGElement, smil::ElementTimeControl
{
	void pauseElement();
	void resumeElement();
	readonly attribute boolean isPaused;
};
No defined constants
Attributes
isPaused
true if the timed element is paused. false otherwise. See Paused element and the active duration ([SMIL21], section 10.4.3). Note that an element that is stopped (has reached the end of its active duration) is not paused.
Methods
pauseElement
Pauses the timed element. See Paused element and the active duration ([SMIL21], section 10.4.3).
No parameters
No return value
No exceptions
resumeElement
Resumes the timed element. See Paused element and the active duration ([SMIL21], section 10.4.3).
No parameters
No return value
No exceptions

A.8.17 SVGAnimationElement

This interface is implemented by the following SMIL animation elements: 'animate', 'animateTransform', 'animateColor', 'animateMotion' and 'set'. It is included for historical reasons and has been deprecated. Note that this interface is unrelated to the new 'animation' element.

IDL Definition
interface SVGAnimationElement : SVGTimedElement
{
};
No defined constants
No defined attributes
No defined methods

A.8.18 SVGVisualMediaElement

This interface represents a media element that is visual, i.e. has a physical location on the screen. It is implemented by: 'animation' and 'video'.
IDL Definition
interface SVGVisualMediaElement : SVGLocatableElement, SVGTimedElement
{
};
No defined constants
No defined attributes
No defined methods

A.8.19 SVGTimer

The SVGTimer interface provides an API for scheduling a one time or repetitive event. A SVGTimer object is always either in the running (attribute running is true) or waiting (attribute running is false) state. After each interval of the timer, an Event of type SVGTimer is triggered.

SVGTimer events are triggered only when the timer is in the running state. The SVGTimer event is limited to the target phase. Since SVGTimer is an EventTarget, EventListeners can be registered on it using addEventListener with SVGTimer as the event type. Event listeners can access their corresponding SVGTimer object through the event object's target property.

SVGTimer instances are created using the createTimer method of the SVGGlobal interface.

IDL Definition
interface SVGTimer : events::EventTarget
{
	attribute long delay;
	attribute long repeatInterval;
	readonly attribute boolean running;
	void start();
	void stop();
};
No defined constants
Attributes
delay

This attribute specifies the time remaining in milliseconds until the next event is fired. When the SVGTimer is in the running state this attribute is dynamically updated to reflect the remaining time in the current interval. When the SVGTimer is waiting the delay reflects the time that remained when stopped. Getting the delay attribute returns the current value, i.e. a snapshot value of the remaining delay. After delay period has passed while the object is in the running state, the SVGTimer object will trigger an Event of type SVGTimer. The delay will then be updated with the repeatInterval value and a new count down will start. Setting the delay resets the current interval to the new value. If this attribute is 0, it means that the event will be triggered as soon as possible. Assigning a negative value is equivalent to calling the stop() method. The initial value is set through the initialInterval parameter in the createTimer method on the SVGGlobal interface, and defines the first interval of the SVGTimer.

repeatInterval

This attribute specifies in milliseconds the interval for each repeat of the SVGTimer, i.e. each timer interval subsequent to the initial interval. The initial value of this attribute is set through the repeatInterval parameter in the createTimer method on the SVGGlobal interface. Assigning a negative value disables the repetitive triggering of the event making it a one time timer which triggers an event after the delay.

running

SVGTimer state. Value is true if the timer is running, false if the timer is waiting. Note that the repeatInterval and delay properties can be non-negative if the timer is stopped (but if delay is negative, the timer is stopped).

Methods
start

Changes the SVGTimer state into running. If the timer is already in the running state, it has no effect. Initially the timer is waiting, and must be started with this method. If the timer delay had a negative value when started, for example if the time had been stopped by setting the delay to a negative value, the delay value is reset to repeatInterval when the this method is called.

No parameters
No return value
No exceptions
stop

Changes the SVGTimer state into waiting. If the timer is already in the waiting state, calling this method has no effect.

No parameters
No return value
No exceptions

A.8.20 SVGGlobal

Many scripted SVG documents in existence make use of functions on a browser specific Window interface. SVG Tiny 1.2 specifies an SVGGlobal interface, on which some of these de facto standard functions are defined, as well as some functions for new features defines in this specification. The SVGGlobal interface must be implemented by the object that represents the default view of the document ([DOM2VIEWS], section 1.1). This object also implements AbstractView. Thus, in the ECMAScript language binding, the global script object implements SVGGlobal. The SVGGlobal object for a document can also be obtained through DocumentView::defaultView.

IDL Definition
interface SVGGlobal
{
	SVGTimer createTimer(in long initialInterval, in long repeatInterval);
	void getURL(in DOMString iri, in AsyncStatusCallback callback);
	void postURL(in DOMString iri, in DOMString data, in AsyncStatusCallback callback, 
	             in DOMString type, in DOMString encoding);
	Node parseXML(in DOMString data, in Document contextDoc);
};
No defined constants
No defined attributes
Methods
createTimer
Creates a SVGTimer with the provided initial and repeat Intervals. The SVGTimer will initially be in the waiting state.
Parameters
in long initialIntervalSpecifies the first interval in milliseconds for a repetitive SVGTimer, i.e. sets the initial value of the delay attribute on the timer. In the case the SVGTimer is not repetitive, it specifies the interval for the one time timer. Setting this parameter with a negative value will create an SVGTimer which is in the waiting state.
in long repeatIntervalSpecifies the time interval on which the SVGTimer repeats subsequent to the initial interval. A negative value will make the SVGTimer a one time timer.
Return value
SVGTimerThe created SVGTimer.
No exceptions
getURL

Given an IRI and an AsyncStatusCallback object on which to call a callback function, this method will attempt to fetch the resource at that IRI. If the IRI uses the HTTP or HTTPS scheme, the HTTP GET method will be used. Implementations may support other schemes, but are not required to.

Processing requirements

This method call must take place asynchronously. When called, control returns immediately to the calling context, and once the request is completed the callback is called. Multiple calls to this method must be executed in FIFO order.

User agents are required to support the gzip content coding for HTTP requests and must decode such content before passing it on to the callback. User agents are not required to support gzip encoding content that they send, though they are encouraged to. Cookies should be supported so that state can be maintained across requests. User agents may provide the user with means to interact with the request (e.g. to enter authentication information) but are not required to.

It is important to note that for security reasons, user agents are strongly encouraged to restrict these requests by origin. When enforcing such restrictions, the callback is called immediately with its AsyncURLStatus object's success field set to false and other fields set to null. Redirection responses (3xx HTTP status codes) must not be exposed through the API but rather they must be processed internally according to the HTTP specification.

Parameters
in DOMString iriThe IRI of the resource that is being requested.
in AsyncStatusCallback callbackThe object on which the callback will be called upon completion of the request.
No return value
No exceptions
postURL

Given an IRI, data to be transmitted, an AsyncStatusCallback object on which to call a callback function, a media type, and a content coding, this method will post the data to the specified IRI using the requested media type and content coding. User agents must support postURL being invoked with an HTTP or HTTPS IRI, but may support other IRI schemes if they indicate protocols that are functionally compatible with HTTP. Once the request has been completed the callback is invoked as described in the AsyncStatusCallback interface. If postURL is invoked with an IRI that does not support posting content, or which does not post content in a manner compatible with HTTP, a DOMException with code NOT_SUPPORTED_ERR must be thrown.

Processing requirements are the same as for getURL, with the following notes and additions.

  • The data passed in does not get any HTML form encoding applied to it, so that applications that wish to transmit content corresponding to what an HTML form would must produce the encoding themselves
  • When the content type parameter is set then the Content-Type header of the request must be set accordingly. If the syntax of the content type parameter does not match that of a media type, it must be ignored. If this parameter is not specified, then it must default to text/plain.
  • When the encoding parameter is set then the user agent must encode the submitted data with that HTTP content coding and set the Content-Encoding header accordingly, if it supports it. If it does not support it, then it must ignore it, must not set the Content-Encoding header, and must transmit the data with no encoding. The only required content coding is identity.
Parameters
in DOMString iriThe IRI of the resource that is being requested.
in DOMString dataThe data that will be the body of the POST request.
in AsyncStatusCallback callbackThe object on which the callback will be called upon completion of the request.
in DOMString typeThe content type of the POST request.
in DOMString encodingThe encoding of the POST request.
No return value
No exceptions
parseXML

Given a string and a Document object, parse the string as an XML document and return a Node representing it. If the XML in the string is not well-formed according to either XML 1.0 or XML 1.1 or not namespace-well-formed according to Namespaces in XML 1.0 or Namespaces in XML 1.1 respectively, this method must return a null value.

When parsing the input string, the contextDoc parameter is used only for setting the ownerDocument field in the parsed nodes.

If during parsing a 'script' element is encountered, it must not be executed at that time. It will only be executed if it inserted into the current SVG document.

There is no requirement to load any external resources, e.g. external entities, stylesheets, scripts, raster images, video, audio, etc., for the parsing to complete. XSL stylesheets must not be applied.

If the contextDoc parameter is defined, this method returns an Element object the ownerDocument field of which must be set to be the provided Document object. In effect when the contextDoc parameter is specified the processing must be equivalent to applying the following steps:

  1. parsing the XML into a Document
  2. retrieving its documentElement element
  3. calling importNode on the Document object passed to parseXML with the Element from the previous step as its first parameter and the deep parameter set to true. (Please note that importNode is part of DOM 3 Core but not of the uDOM. It is mentioned here to indicate that the effect must be as if importNode had been used, but not to require that it be supported in implementations.)
  4. return the result of the last step
Parameters
in DOMString dataThe data that is to be parsed as XML.
in Document contextDocThe Document object in the context of which to perform the parsing.
Return value
NodeA Node (either a Document or an Element) representing the content that was parsed.
Exceptions
DOMException
INVALID_CHARACTER_ERR: Raised if one of the parsed XML names is not an XML name according to the XML version of the contextDoc document.

A.8.21 AsyncStatusCallback

This interface is implemented by code that intends to process content retrieved through getURL or postURL, both of which take an instance of this interface as a parameter. The operationComplete method of the object implementing this interface is called upon completion of the request.

IDL Definition
interface AsyncStatusCallback
{
	void operationComplete(in AsyncURLStatus status);
};
No defined constants
No defined attributes
Methods
operationComplete

This method is implemented by code in order to be notified of the result of fetching a resource using getURL or postURL. Upon completion of the request, the method is called with an AsyncURLStatus object that holds the resource contents and information about the request.

Parameters
in AsyncURLStatus statusAn object representing the HTTP response.
No return value
No exceptions

A.8.22 AsyncURLStatus

This interface captures several aspects of an HTTP response in order to be passed to the operationComplete method upon completion of an HTTP request.

IDL Definition
interface AsyncURLStatus
{
	readonly attribute boolean success;
	readonly attribute DOMString contentType;
	readonly attribute DOMString content;
};
No defined constants
Attributes
success

A boolean field indicating whether the request succeeded or not.

For HTTP requests with response status codes in the 200 range, this attribute must be set to true, and for status codes in the 400 and 500 ranges it must be set to false. Status codes in the 100 range must be ignored and those in the 300 range must be processed as indicated in getURL's processing requirements.

When fetching non-HTTP resources, this attribute must be set to true if the resource was successfully retrieved in full, and false otherwise.

contentType

A string containing the media type of the response.

For HTTP requests, this attribute must be set to the value of the Content-Type HTTP header. If there was no Content-Type header, the attribute must be set to null.

When fetching non-HTTP resources, this attribute must be set to null.

content

A string containing the contents of the fetched resource.

If the resource is not a valid sequence of characters (as interpreted according to the media type and other headers for an HTTP request, or as appropriate for non-HTTP resources), then this attribute must be set to null.

For HTTP requests, if the media type of the response body was in the text/* hierarchy and specified a charset parameter, then the text must be converted into the host programming language's native form if the encoding is supported. If the encoding is not supported, the value of this field must be null. The only required encodings are UTF-8 and UTF-16 (BE and LE). If the HTTP response body had one or more content codings applied to it then it must be fully decoded before setting this field. If the HTTP response status code was an error code but carried a body, the content of that body must still be exposed.

No defined methods

A.8.23 EventListenerInitializer2

The EventListenerInitializer2 interface is used to provide a way for scripts written in languages that do not have a concept of a "global object" to initialize their event listeners. Specifically, it is used for Java event listeners, but this general approach is suggested for other such scripting languages. See the description of the 'script' element for details on how the object implementing EventListenerInitializer2 is discovered and used.

IDL Definition
interface EventListenerInitializer2
{
	void initializeEventListeners(in Element scriptElement);
	EventListener createEventListener(in Element handlerElement);
};
No defined constants
No defined attributes
Methods
initializeEventListeners

Invoked to indicate that the script given by the specified 'script' element should be executed.

Parameters
in Element scriptElementThe 'script' element that identifies the script to execute.
No return value
No exceptions
createEventListener

Invoked to obtain an EventListener that corresponds to the specified 'handler' element.

Parameters
in Element handlerElementThe 'handler' element for which a corresponding EventListener is to be returned.
Return value
EventListener The EventListener.
No exceptions