/* ** (c) COPYRIGHT MIT 1995. ** Please first read the full copyright statement in the file COPYRIGH. */
The Socket Open and Close methods knows how to establish a BSD socket TCP connection and is part of the Transport interface.
This module is implemented by HTTCP.c, and it is a part of the W3C Sample Code Library.
#ifndef HTTCP_H #define HTTCP_H #include "HTReq.h" #include "HTNet.h" #ifdef __cplusplus extern "C" { #endif
This makes an active connect
to the specified host. An
HTNet Object is parsed in order to handle errors
and other stuff. The default port might be overwritten by any port indication
in the URL specified
as <host>:<port>
If it is a multihomed host (a
host having multiple IP-addresses with the same host name) then
HTDoConnect()
measures the time it takes to connect and updates
the calculated weights in the DNS object.
extern int HTDoConnect (HTNet * net);
This function makes an accept
on a port. The net must contain
a valid socket to accept on. If accept is OK then we duplicate the
net object and assign the accepted socket to the newly created net object.
The original Net object will keep accepting connections
on the original socket, for example port 80 in the case of
HTTP. The newly created Net object will be freed
when the protocol module has finished. If the
accepted net object pointer points to the net object itself, that
is - the same object all along - then we reuse the same Net obejct; closes
the original socket and replaces it wik the accepted one. This is a quick
way of accepting a single connection.
extern int HTDoAccept (HTNet * listen, HTNet * accept);
Listens on the specified port described in the Net
object. backlog
is the number of connections that can be
queued on the socket - you can use HT_BACKLOG
for a
platform dependent value (typically 5 on BSD and 32 on SVR4). Returns
HT_ERROR
or HT_OK
.
extern int HTDoListen (HTNet * net, HTNet * accept, int backlog);
Closes a socket
extern int HTDoClose (HTNet * net);
#ifdef __cplusplus } #endif #endif /* HTTCP_H */