Annotation of libwww/Library/src/HTHost.html, revision 2.7

2.1       frystyk     1: <HTML>
                      2: <HEAD>
2.4       frystyk     3:   <!-- Changed by: Henrik Frystyk Nielsen,  2-Jul-1996 -->
2.3       frystyk     4:   <TITLE>W3C Reference Library libwww Host Class</TITLE>
2.1       frystyk     5: </HEAD>
                      6: <BODY>
2.3       frystyk     7: <H1>
                      8:   The Host Class
                      9: </H1>
2.1       frystyk    10: <PRE>
                     11: /*
                     12: **     (c) COPYRIGHT MIT 1995.
                     13: **     Please first read the full copyright statement in the file COPYRIGH.
                     14: */
                     15: </PRE>
2.3       frystyk    16: <P>
                     17: The Host class manages what we know about a remote host. This can for example
                     18: be what type of host it is, and what version it is using. Notice that a host
                     19: object can be used to describe both a server or a client - all information
                     20: in the Host object can be shared regardless of whether it is to be used in
                     21: a server application or a client application.
                     22: <P>
                     23: This module is implemented by <A HREF="HTHost.c">HTHost.c</A>, and it is
                     24: a part of the <A HREF="http://www.w3.org/pub/WWW/Library/"> W3C Reference
                     25: Library</A>.
2.1       frystyk    26: <PRE>
                     27: #ifndef HTHOST_H
                     28: #define HTHOST_H
                     29: 
                     30: typedef struct _HTHost HTHost;
                     31: 
                     32: #include "HTChannl.h"
                     33: #include "HTReq.h"
2.2       frystyk    34: #include "HTEvent.h"
2.1       frystyk    35: </PRE>
2.3       frystyk    36: <P>
                     37: The Host class contains information about the remote host, for example the
                     38: type (HTTP/1.0, HTTP/1.1, FTP etc.) along with information on how the connections
                     39: can be used (if it supports persistent connections, interleaved access etc.)
                     40: <H2>
                     41:   Creation and Deletion Methods
                     42: </H2>
                     43: <P>
                     44: We keep a cache of information that we know about a remote host. This allows
2.5       frystyk    45: us to be much more detailed in generating requests. Search the host info
                     46: cache for a host object or create a new one and add it. Examples of host
                     47: names are
2.1       frystyk    48: <UL>
2.3       frystyk    49:   <LI>
                     50:     www.w3.org
                     51:   <LI>
                     52:     www.foo.com:8000
2.1       frystyk    53: </UL>
2.3       frystyk    54: <H3>
                     55:   Add a Host Object
                     56: </H3>
2.1       frystyk    57: <PRE>
                     58: extern HTHost * HTHost_new (char * host);
                     59: </PRE>
2.3       frystyk    60: <H3>
                     61:   Delete a Host Object
                     62: </H3>
                     63: <P>
                     64: The Host Class contains an automatic garbage collection of Host objects so
                     65: that we don't keep information around that is stale.
2.6       frystyk    66: <H3>
                     67:   Find a Host Object
                     68: </H3>
                     69: <P>
                     70: Searches the cache of known hosts to see if we already have information about
                     71: this host. If not then we return NULL.
                     72: <PRE>extern HTHost * HTHost_find (char * host);
                     73: </PRE>
2.3       frystyk    74: <H2>
                     75:   Host Class Methods
                     76: </H2>
                     77: <P>
2.1       frystyk    78: This is what we know about the remote host
2.3       frystyk    79: <H3>
2.5       frystyk    80:   Remote Host Name
                     81: </H3>
                     82: <P>
                     83: Get the name of the remote host. This is set automatically when a new Host
                     84: object and can be asked for at any point in time. You can not change the
                     85: host name but must create a new Host object instead.
                     86: <PRE>
                     87: extern char * HTHost_name      (HTHost * host);
                     88: </PRE>
                     89: <H3>
                     90:   Remote Host Protocol Class and Version
2.3       frystyk    91: </H3>
                     92: <P>
                     93: Define the <EM>host class</EM> of the host at the other end. A class is a
                     94: generic description of the protocol which is exactly like the access method
                     95: in a URL, for example "http" etc. The <EM>host version</EM> is a finer
                     96: distinction (sub-class) between various versions of the host class, for example
                     97: HTTP/0.9, HTTP/1.1 etc. The host version is a bit flag that the protocol
                     98: module can define on its own. That way we don't have to change this module
                     99: when registering a new protocol module. The <EM>host type</EM> is a description
                    100: of whether we can keep the connection persistent or not.
2.1       frystyk   101: <PRE>
                    102: extern char * HTHost_class     (HTHost * host);
                    103: extern void HTHost_setClass    (HTHost * host, char * s_class);
                    104: 
                    105: extern int  HTHost_version     (HTHost * host);
                    106: extern void HTHost_setVersion  (HTHost * host, int version);
                    107: </PRE>
2.3       frystyk   108: <H3>
2.4       frystyk   109:   Remote host Options and Services
                    110: </H3>
                    111: <P>
2.5       frystyk   112: We keep track of the capabilities of the remote host. In many cases the
2.4       frystyk   113: information that we get is specific to servers but this doesn't <I>have</I>
                    114: to be the case.
                    115: <H4>
2.5       frystyk   116:   Public Methods accessible on This Host
2.4       frystyk   117: </H4>
                    118: <P>
                    119: A server can inform a client about the supported methods using the
                    120: <CODE>Public</CODE> header.
                    121: <PRE>extern HTMethod HTHost_publicMethods      (HTHost * me);
                    122: extern void HTHost_setPublicMethods    (HTHost * me, HTMethod methodset);
                    123: extern void HTHost_appendPublicMethods (HTHost * me, HTMethod methodset);
                    124: </PRE>
                    125: <H4>
                    126:   Server Name of Remote Host
                    127: </H4>
                    128: <P>
                    129: A server can send its server application name and version in a HTTP response.
                    130: We pick up this information and add it to the Host object
                    131: <PRE>extern char * HTHost_server       (HTHost * host);
                    132: extern BOOL HTHost_setServer   (HTHost * host, const char * server);
                    133: </PRE>
                    134: <H4>
                    135:   User Agent Name of Remote Host
                    136: </H4>
                    137: <P>
                    138: A client can send the name of the client application in a HTTP request. We
2.5       frystyk   139: pick up this information and add it to the Host Object
2.4       frystyk   140: <PRE>extern char * HTHost_userAgent    (HTHost * host);
                    141: extern BOOL HTHost_setUserAgent        (HTHost * host, const char * userAgent);
                    142: </PRE>
2.7     ! frystyk   143: <H4>
        !           144:   Range Units Accepted by this Host
        !           145: </H4>
        !           146: <P>
        !           147: Since all HTTP entities are represented in HTTP messages as sequences of
        !           148: bytes, the concept of a byte range is meaningful for any HTTP entity. (However,
        !           149: not all clients and servers need to support byte-range operations.) Byte
        !           150: range specifications in HTTP apply to the sequence of bytes in the entity-body
        !           151: (not necessarily the same as the message-body). A byte range operation may
        !           152: specify a single range of bytes, or a set of ranges within a single entity.
        !           153: <P>
        !           154: You can also check whether a specific range unit is OK. We always say
        !           155: <CODE>YES</CODE> except if we have a specific statement from the server that
        !           156: it doesn't understand byte ranges - that is - it has sent "none" in a
        !           157: "Accept-Range" response header
        !           158: <PRE>
        !           159: extern char * HTHost_rangeUnits  (HTHost * host);
        !           160: extern BOOL HTHost_setRangeUnits (HTHost * host, const char * units);
        !           161: extern BOOL HTHost_isRangeUnitAcceptable (HTHost * host, const char * unit);
        !           162: </PRE>
2.4       frystyk   163: <H3>
2.3       frystyk   164:   Register a Persistent Channel
                    165: </H3>
                    166: <P>
                    167: We don't want more than MaxSockets-2 connections to be persistent in order
                    168: to avoid deadlock.
2.1       frystyk   169: <PRE>
2.5       frystyk   170: extern BOOL HTHost_setChannel (HTHost * host, HTChannel * channel,
                    171:                                HTTransportMode mode);
                    172: extern BOOL HTHost_clearChannel (HTHost * host, int status);
2.1       frystyk   173: 
                    174: extern HTChannel * HTHost_channel (HTHost * host);
                    175: </PRE>
2.3       frystyk   176: <H3>
                    177:   Is this host Persistent?
                    178: </H3>
                    179: <P>
2.1       frystyk   180: Check whether we have a persistent channel or not
                    181: <PRE>
                    182: extern BOOL HTHost_isPersistent (HTHost * host);
                    183: </PRE>
2.3       frystyk   184: <H3>
2.5       frystyk   185:   Is the Host Idle
                    186: </H3>
                    187: <P>
                    188: Before we can start a new connection to the host we must be sure that the
                    189: host is idle. That is, if it can accept a new connection. We have several
                    190: modes describing how and when a host is idle. This is a function of the Transport
                    191: Object
                    192: <PRE>
                    193: extern BOOL HTHost_isIdle (HTHost * host);
                    194: </PRE>
                    195: <H3>
                    196:   Handling the Transport Mode
                    197: </H3>
                    198: <P>
                    199: Handle the connection mode. The mode may change mode in the middle of a
                    200: connection If the new mode is lower than the old mode then adjust the pipeline
                    201: accordingly. That is, if we are going into single mode then move all entries
                    202: in the pipeline and move the rest to the pending queue. They will get launched
                    203: at a later point in time.
                    204: <PRE>extern HTTransportMode HTHost_mode (HTHost * host, BOOL * active);
                    205: extern BOOL HTHost_setMode (HTHost * host, HTTransportMode mode);
                    206: </PRE>
                    207: <H3>
2.3       frystyk   208:   Timing Persistent Channels
                    209: </H3>
                    210: <P>
                    211: Normally we wait for the peer process to close persistent connections but
                    212: in order not to use up our own resources, we have a timeout on our own. The
                    213: default value is 1 hour, but you can modify the value using the following
                    214: methods:
2.1       frystyk   215: <PRE>
                    216: extern time_t HTHost_persistTimeout (time_t timeout);
                    217: extern void HTHost_setPersistTimeout (time_t timeout);
                    218: </PRE>
2.3       frystyk   219: <P>
                    220: Each persistent connection has an absolute value of when this connection
                    221: most likely will expire. If the peer process does not inform us, we use our
                    222: own timeout.
2.1       frystyk   223: <PRE>
                    224: extern void HTHost_setPersistExpires (HTHost * host, time_t expires);
                    225: extern time_t HTHost_persistExpires (HTHost * host);
                    226: </PRE>
2.5       frystyk   227: <H2>
                    228:   Queuing Requests
                    229: </H2>
                    230: <P>
                    231: Requests are queued in the Host object until we have resources to start them.
                    232: The request is in the form of a Net object as we may have multiple socket
                    233: requests per <A HREF="HTReq.html">Request object</A>. This is for example
                    234: the case with <A HREF="WWWFTp.html">FTP</A> which uses two connections.
                    235: <PRE>extern int HTHost_addNet     (HTHost * host, HTNet * net);
                    236: extern BOOL HTHost_deleteNet (HTHost * host, HTNet * net);
                    237: extern HTList * HTHost_net   (HTHost * host);
                    238: </PRE>
                    239: <H3>
                    240:   Is the Host Idle
                    241: </H3>
                    242: <P>
                    243: Before we can start a new connection to the host we must be sure that the
                    244: host is idle. That is, if it can accept a new connection. We have several
                    245: modes describing how and when a host is idle. This is a function of the
                    246: <A HREF="HTTrans.html">Transport Object</A>
                    247: <PRE>extern BOOL HTHost_isIdle (HTHost * host);
                    248: </PRE>
2.3       frystyk   249: <H3>
2.5       frystyk   250:   Handling Pending Requests
2.3       frystyk   251: </H3>
                    252: <P>
2.5       frystyk   253: There are two ways we can end up with pending reqyests:
                    254: <OL>
                    255:   <LI>
                    256:     If we are out of sockets then register new host objects as pending.
                    257:   <LI>
                    258:     If we are pending on a connection then register new net objects as pending
                    259: </OL>
                    260: <P>
                    261: This set of functions handles pending host objects and can start new requests
                    262: as resources get available. The first function checks the host object for
                    263: any pending <A HREF="HTNet.html">Net objects</A> and return the first of
                    264: these Net objects.
2.3       frystyk   265: <PRE>
2.5       frystyk   266: extern HTNet * HTHost_nextPendingNet (HTHost * host);
                    267: </PRE>
                    268: <P>
                    269: The second checks the list of pending host objects waiting for a socket and
                    270: returns the first of these Host objects.
                    271: <PRE>
                    272: extern HTHost * HTHost_nextPendingHost (void);
                    273: </PRE>
                    274: <P>
                    275: Start the next pending request if any. First we look for pending requests
                    276: for the same host and then we check for any other pending hosts. If nothing
                    277: pending then register a catch close event handler to have something catching
                    278: the socket if the remote server closes the connection, for example due to
                    279: timeout.
                    280: <PRE>extern BOOL HTHost_launchPending (HTHost * host);
2.3       frystyk   281: </PRE>
2.1       frystyk   282: <PRE>
                    283: #endif /* HTHOST_H */
                    284: </PRE>
2.3       frystyk   285: <P>
                    286:   <HR>
2.1       frystyk   287: <ADDRESS>
2.7     ! frystyk   288:   @(#) $Id: HTHost.html,v 2.6 1996/08/20 04:53:40 frystyk Exp $
2.1       frystyk   289: </ADDRESS>
2.3       frystyk   290: </BODY></HTML>

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